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JamJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3787 | 2.362 | 3.125 |
Creativity | #3964 | 2.362 | 3.125 |
Overall | #4354 | 2.110 | 2.792 |
Enjoyment | #5243 | 1.606 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game, the player can control randomness to manage the risk and reward like choosing to 'roll the dice.'
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
These fruit facts are amazing
it is not clear what the good strategies are, but its fun to just sort the fruits. Maybe a startup period at the beginning of the year would let new players learn a bit more?
I really loved your graphics, and the music was super cute! However, it was a little hard to determine how I should be playing, as I didn't have a clear goal in mind. Maybe having customers that I sell to would make it feel a little more real. Maybe they could have reactions as well to the fruit being good or bad.
The art is good and the concept interesting, but there is a clear lack of objective. Also the resolution isn't set quite correctly, so I coouldn't even see the full quality calendar.
Super cute and very relaxing little game :3 love all the little fruit graphics and calendar!
I like the idea of selling fruit where the quality is a roll of the dice, but I think the randomness of the quality could've been emphasized a bit more. The gameplay is interesting, but I think it's a bit too easy to just sell everything. Beyond that, the graphics are nice and the sound is good and I like the concept of dragging everything around the workspace!