That is true. The description is for the full and releasedgame. I will update the description to reflect that.
Recent community posts
Really cute graphics and nice art. Really enjoyed playing the demo! Here are some of the things I thought of while playing.
- It is pretty confusing to have to zoom in to fire upon enemies.
- Pretty hard game, died a lot.
- Would be nice to have feedback on spell cooldown, and some description about the different spells.
- Exit button does not seem to work ingame.
- Need twin tails hair, would pay $ for DLC.
Very cute game! Would waifu/10
It is hard to know where the items you want to find are, game reverts to a "click every shelf until you find the item", perhaps highlight the location you are looking after.
'Would be nice to see enemies line of sight / angle they see in.
I want to hold multiple keys, not hold and release. Makes the control feel limited.
Thanks for the feedback!
If you turn 180 degree in start you will see a coffin with a cross on it, over it is a bar meeter with the text "knights".
I assume you played the 2017 version, I hoped that would fix the annoying camera. Feedback noted.
Skull in main menu talks very fast
Instruction's text are uneccesarly complicated. The mechanics are quite simple.
Spooky and neat art style. Solid controls and gameplay in general. Right amount of "OH FUCK FOR GODS SAKE I TOTALLY DID NOT SEE THAT BAT"
I played with this music.
Pretty comfy Sonic Simulator & nice color scheme. Grapple is quite over powered as it is now, I assume that it will be more limited when some game play is added.
Very cool art style & neat game. Feels really comfy playing it. Been wanting to try it since I saw your gifs for the first time.
It is hard to see when you are jumping if you can jump or if you will hit a wall.
I also look after a pure-jump key.
Good concept of merging tower defence and action. It feels like King and enemies are in the same style and should belong to the same faction. Use different color schemes for allied / enemies.
I want to rotate my guy while holding in my bow.
First wave is to hard, let the player learn the game mechanic first. And place out his first tower.
Level select screen is confusing - ABC? XYZ?
A bit unclear what the goal is in the different game modes.
"use special bullet" - what bullet? Are some stuff power ups?
Otherwise good solid space shooter. Art is goofy but uniform & fits.
Supercute art and really neat animations. Wanted to test it since I first saw it.
Good proof of concept, what it needs now is more enemy types so combat is more dynamic. I do not think I got any health power ups when I played also, more of that.
Explain to the player what the two icons in the right corner are.
Graphics weird in other graphics modes.
WASD + QE is akward to play with.
Starting location is very dark, hard to see player.
Cute art style.I got really spooked when I discovered a body, walked into a trap then died horribly, twice. I suggest adding some shadows underneath the trees, it is kind of hard to see where you can walk right now, the walking speed is also very fast for a horror game.
Really good art, I love it. Gameplay feels solid. Perhaps make the flamer overheat if you use it to much? Health bar is hard to see. I do not know what Vie is, perhaps translate the game into English?
Horribly cute art! Gameplay is neat, exactly enough complexity in it to be fun but not overwhelming. Interesting way of combining a shoot em up game with some other gameplay elements. I would prefer a different control scheme however. Like, press Z for demon, X for human & C for kitty. Or switch with Z,X and use ability on C.
I got to level 4. I is pretty fun IMHO, I really like that the zombies uses urns as shields. Pumpkins are a neat enemy, you do not have to kill them but can instead avoid them. The archer guy nor the font used does not really fit the art style of the game.