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A jam entry

King's Guard: Archer Defense (Pre-Alpha)View game page »

Tower defense meets 2D action.
Submitted by likadev with 1 day, 18 hours before the deadline

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Good concept of merging tower defence and action. It feels like King and enemies are in the same style and should belong to the same faction. Use different color schemes for allied / enemies.

I want to rotate my guy while holding in my bow.

First wave is to hard, let the player learn the game mechanic first. And place out his first tower.