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A jam entry

SORCEROBE DEV DEMO 1View game page »

solve 2 PUZZLES involving BOXES and BUTTONS and SHIELD KNIGHTS
Submitted by boen (@boensaw) with 1 day, 22 hours before the deadline

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Comments

(Edited 1 time)

Great game but frustrating at the moment, mostly the disappearing boxes and no checkpoints

It is also not totally obvious that you can jump onto the knights

Depth/height is hard to detect (on the first puzzle level) but it's pretty forgiving with the float mechanic so that's not a big deal

killing it robedev, it's great

Very cool art style & neat game. Feels really comfy playing it. Been wanting to try it since I saw your gifs for the first time.

It is hard to see when you are jumping if you can jump or if you will hit a wall.

I also look after a pure-jump key.

HOW DO I CLEAR THE JELLY STAGE AAAH

For real though, game felt good, a few things

  • It was a bit hard to generally see from the mix of artifacting, your glow, and the different colors being pretty similar near the 2nd puzzle with the guy walking back and forth
  • I could briefly pick up the jelly, but wasn't really sure; maybe an indicator that something is pickup-able with a green outline?
  • It is a bit strange that the stomp move is also your jump. Is there any functional difference between that vs having a dedicated jump key?

The art took a while to get used to, and the way the little cube things would vanish from in front of me when I was trying to carry them was infuriating. In the end, the game may not be for me.