Excelente juego. Me lo recomendó el mismísimo Jorge Muños
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I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.
It felt like regular snake with the occasional change, maybe it was supposed to be that. Either way, I think it would be really good if something happened every time you picked up an apple and if the effects were a bit wilder. On another note, cool death animation!
Very cool experience, not much in terms of gameplay but the atmosphere you create more than makes up for it. I especially like the the dithering effect you use, how did you do it? Is it a shader?
The physics are a bit clunky. I don't know if it was on purpose, but i realized the sheep roll around when colliding with something and the elephants seem to be able to jump infinitely. Still a pretty good game on its own right