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Inu Games

37
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A member registered Jan 12, 2017 · View creator page →

Creator of

Recent community posts

I tried calling teleport on the wolf actor and it will just teleport to the specified location. I tried in 4.27 and 5.1.1 Maybe try with the original wolf bp to see if it works 

What function exactly do you use? I will try to reproduce it 

Hi, how do you respawn it? For me "SpawnActorFromClass" works without problems

Okay, added another download link, check the downloads section above

Hi, what's the problem with the download? I've just tried to download it and it seems to work. I'm uploading  it on gdrive, it will take about 20 min, I'll post the link here when it's done.

no i just make the anim blueprint and other ue4 blueprints, the model and animations are from the marketplace pack i linked in the description

Thank you!

Sorry,  I think I didn't explained  properly. I mean, I don't know how to write my own license. 

I just want something  simple, saying "don't distribute  please", but I have no idea how to make it, or even if I need to make it. I thought maybe there is some standard license like that. On Unreal Market there is one, but it's crafted for the Unreal Market.

On the web I see a lot of advice saying "ask your lawyer". Well, where I live there is no such a thing like "my lawyer" :) There are lawyers of course, but they cost so much it's totally over the board for a $10 asset pack.

(1 edit)

Hi everyone,

I sell couple of game assets on the Unreal Merketplace, but I want to sell them elsewhere too, like here on itch. I more or less figured everything about how itch.io works by now, but one question remains:

How do you write a license for your assets? 

On UE Market this is already covered, there is a standard license that covers everything, so you don't need to worry. Is there something like that here? I didn't found.

Just wanted to see if someone knows about those things.

Thank you again! Already submitted, still waiting for answer. When they answer I will post here and on the forum too.

There is  a simple VR example now, check it out. 

Hi Alex,

I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work?  Btw, the plugin only manage the snapping of objects, not holding them.

\^o^/ Hello,

Thank you very much for the comment and for the video you made! I really had fun looking at it. I'm glad you liked the demo. 
I'll add more information about each house in  the next days. Next one will be the tea house. There is a lot to say about it. 

Have a great day!

Looks like something GPU related. I will try to find out. We've just used standard Unreal, nothing fancy. Are your gpu drivers updated?

A little bit more gameplay and the construction site overview

Thank you! It's a memory test plus there are some rules about the way those houses are built, when you get that the building becomes easier.

"Konnichiwa, fellow appreciators of Japanese culture. Have you ever wanted to explore the beautiful and exotic sights of glorious Japan but are unable to break the shackles of being a hikikomori? Well, join me as I take you through a virtual tour of the bokuku rendered in loving, photo-realistic detail in Unreal Engine 4. You'll dine at sushi restaurants, inspect detailed Ukiyo-e paintings, and even get to watch the koi swim in their pond while breathtakingly-realistic 3D headphone audio soothes your senses. Indeed, there is no better way to experience the culture of Japan inside your living room unless you actually live in Japan yourself." 

Made by I Drink Lava

Made by UltraHDGameplay

"Konnichiwa, fellow appreciators of Japanese culture. Have you ever wanted to explore the beautiful and exotic sights of glorious Japan but are unable to break the shackles of being a hikikomori? Well, join me as I take you through a virtual tour of the bokuku rendered in loving, photo-realistic detail in Unreal Engine 4. You'll dine at sushi restaurants, inspect detailed Ukiyo-e paintings, and even get to watch the koi swim in their pond while breathtakingly-realistic 3D headphone audio soothes your senses. Indeed, there is no better way to experience the culture of Japan inside your living room unless you actually live in Japan yourself." 

Made by I Drink Lava

Walkthroughs and other videos

Demo level for the Modular Japanese Town House (MJH) pack for UE4. 

With this demo you can walk around a little machiya town, go inside the houses and change the time of the day.

https://inugames.itch.io/modular-japanese-house-demo


@Jupiter_Hadley Hey! Thank you!

@ava @seconddimension Thank you to try our game and for the comments!

@ava I'm one of the elite club. Besides, you're the only one who rated us, your even more elite.

@ava: I did this 4 days ago. I'm one of 3 people who did it.

>I'm going to fix it

Really? I thought it was on purpose. Something like "wasted life" stuff... Went well with the atmosphere. Also, May 3 2006 wasn't a Friday.

Great game. I agree with ava that you can sell this.

Well done and very difficult

I'm very bad with brain games, so cannot comment on the AI much (I couldn't pass after tutorials). But graphics and animations are great. Also, I like how the background is animated.

Great graphics, music and controls.

I wish you could repair your ships (i tried by firing on their "core" - didn't work as I expected. Also, I miss going backwards.

Also, RCS firing correctly!! (not like in some other games)

Not bad for first game! I think you must make scrolling more obvious, or show both bases on the same screen (smaller bases). Otherwise people will not understand where blue guys are going.

Beautiful graphics and animation, represents shadow theater very well, I think it would be even better with more interesting fighting gameplay.

Nice game. Demands a lot of concentration. Replayed few times for fun. Is there an end?

Friday, May 3; Monday, May 4 :))

I hate "depressive" stuff, but I replayed this one few times to find if there is another ending.

############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_camera:



Variable <unknown_object>.y(1, -2147483648) not set before reading it.
at gml_Object_obj_camera_Step_0
####################################################################

Seems like a good idea to me.

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Hi there.

We found Gameplay/Overall category a little bit confusing. Some entries had weak gameplay but overall were good. There is already an average of all categories in the results, there is no need for "overall" maybe.

Totally agree with Simoens about voting. Adjust raw score by number of votes given maybe? But I don't think it's possible.