Don't worry. I know what it is like to be a developers and the time constrains you have. I was joking about putting my name in the credits. I just love to play games and review them and this series you have going on is a pretty awesome one. Can't wait for more from the team and to see more from this series. Good luck for the future.
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I played the first northbury grove (and was one of the first to upload the gameplay of it) and I juts had to play this one. I dind't know that you had released another game until today but as soon as I saw it, I played it and I have to say that it is absolutely amazing. You took so much feedback from the previous game and put so much effort into this game which is something you rarely see.
The game is almost perfect apart from two things.
1. The killer always knows where you are and instead of looking for you like in the previous game, it felt a bit forced that the killer would chase after you or go to the room you was in.
2. the end scene with the killer was way too dark. I really couldn't see anything at all so I hope I didn't miss anything by not completing the end scene.
They are really small flaws that I thought the game had but the game is amazing. Keep up the great work and I can't wait to play more of northbury grove in the future. Here is my video so I hope you enjoy. (Also, the last part about me not being named in the credits was a joke, I don't mind lol)
This game was so fun to play and probably one of my favorite games in my video. I didn't get that far into the game but just from the start, it was a really fun game to play and everything melded together nicely. But those god damn hoverboard people.... WHY YOU NO MOVE. Your game is last in my video.
This game was so rage inducing that I had to quit. It was so hard to tell the difference between the objects and the background because everything looks the same. I'd hate to be colour blind and playing this game and the controls... I just don't want to mention the controls. Your game is second in my video.
What the hell is this game!? This is fantastic. Who doesn't like hotdogs??
Honestly this game was really fun to play and please, send me all the hot dogs you have because I to need hot dogs in my dreams but seriously, this game was a blast. I don't really have anything negative to say about the game. Your game is first in the video.
This game is so good. It reminds me of undertale... IF IT WAS A MUSICAL. However, the game was fantastic, the music went well with the bosses and the art style is cool. I do think that the game does need more visuals in the enviroment because most of the enviroments seemed empty. Keep the art style but add a bit more to the enviroments to make them feel more lived in. I go into more detail in my video and if you want to send me a full copy of the game then e-mail me. My e-mail is on my channel.
So the game took me by surprise. I didn't expect it to start as soon as I loaded the game up but this was interesting. It seemed like this game had an objective to it which you don't normally see in other clicker games but it didn't really go anywhere. It just kinda stayed the same throughout. It didn't get harder or anything. It was fun to play however, and is a great time waster for those who have way too much time on their hands... I just hope I didn't get a virus in the process of playing this game. Your game is last on my list
I was going to try and reach level 500 but stopped because my hand really started to hurt. I took your advice though so I think that was a success. Out of all the game I played in my video, this was the most fleshed out of them all but I still think it is a... SCAM. WHERE THE HELL IS MY LOOT. Your game is fourth in my video.
The game crashed on me when I got to 103... I did like the sound effects in the game though but with most clicker games, there wasn't much to do other than click. A great time waster thatn anything else. Your game is second in the video.
This game is absolutly fantastic. The art style, the mechanics, the gameplay, it is all so awesome to play. I just picked this game up today as it was free so I thought I would give it a try and it has absolutly blew my expectations out of the water for this game. I did have a few problems with the game.
1. The crafting didn't seem that fluid with the gameplay. Sometimes you could just click to craft and other times you had to navigate to the bushcraft menu to craft. While this isn't a big problem, I did think that it was a strange system to have. Most survival games I have played have everything in one menu for easier accessability so the player knows exactly where things are and how to craft.
2. The AI needs an improvement. When I was attacking the enemies, they would turn 180 degrees to attack and damage me. Also, I found that I would get damaged if I was behind the enemy so I couldn't attack an enemy from behind or sneak up on an enemy because they would always know where I was. They just didn't seem that fluid when trying to fight them.
Apart from those problems, the game seemed very fluid and fun to play. I go more in depth in my video so I hope you enjoy it and I will be doing more videos on this in the future.
This has a pretty cool concept and maybe even a cooler storyline to go with the gameplay. While there were some parts of the game that were rage inducing for me to get past, I put this down to my skill more than the game mechanics and because you don't really get punished too hard for failing, it seems like there is a perfect challenge to overcome. I saved the best for last. Your game is last in my video.
The game seemed more for mobile than anything else. There wasn't much mechanics to the game other than to click when you heard your mother but that was it. Some of the sounds sounded very familiar to the way mother sounded. I would like to see a bit more content like having some kind of consequence for clicking in the wrong animal. Your game is fourth in my video
You are right, mostly everything is broken in this game and while it was fun, most of the broken assests took way too much away from the experience of the game. I do feel like this could be a good physics game but with its current state, its not going to win any awards. Your game is third in my video.
The game is pretty basic and minimalistic and there isn't much to do for the player. It reminded me more of a mobile game than a PC game because of its point and click controls but the game was fun. T did notice that the aliens wouldn't always go towards where the sheep were so trying to get the aliens to move to a bomb was pretty fustrating. Your game is first in my video. Unfortunantly it didn't capture the gameplay.
This game wasn't all I thought it was going to be. It had a very nice atmosphere and had a very eerie feeling to it but I didn't feel any sence of danger going through the game. There were moments earli on where I thought that this was it for me but it turned out to be nothing but noise and this continued throughout the game which took away any sense of danger away from the game. Hardly anything scary happened and when it did, it was expected that something was going to happen. I quite liked the ending to the game though, that did make me jump a bit and got me a little scared. I turned around to try and run and I realised that I couldn't. I don't think any other player has throught to turn around or at least from what I had saw, no one else has but that was a nice touch to the game. Really good technique to use. I do think it your next game could do with more unpredictability because after a while this game became predictable. I go more in depth in my video. Feel free to watch it and give me some feedback.
This game is pretty good. I didn't really find any problems that were too concerning. I don't know why people complained about the cutscenes and the combat appering to be inconsistant. Yes your hovership flew in the transistions and I do feel like this is easily rectified. Once the power cell is destroyed then spawn in some kind of "launchpad" so it doesn't feel like the hovership is flying. Then players can collect the orbs first before proceeding further into the level. Also, I don't see why people complained about the platforms just being in the void that it feels like you are not making any sort of progress in the game because to me and from what I have read about the game, it is more of a twin-stick wave survival game where progession doesn't really matter. You get better each time you play with seems like enough progession to me and once you have beat a level, there is a boss fight so I don't understand why people are fustrated about this.
The problem I had mostly was with the transistion from isotropic view (or top-down view which many people seem to call it) to the 3rd person view. That did seem strange that it would suddenly change drastically and the boss seems easy to kill especially with the lazer line ability.
I do have an improvement to the game as the AI and the enemies in general seemed way to easy to destroy. Have it so that they keep spawning until the player had destoryed the power cell because you can really just sit in a corner and blast the enemies and there didn't really feel like there was much of a challenge. Either that or add some kind of endless mode where you can progress but the enemies just keep respawning until the power cell is destroyed.
I go more in depth in my video about the problems I had with the game but other than that, the game ran smooth and felt exactly what you seemed to be going for and even though it is "minimalistic" doesn't mean that it is bad. You just need to tweak the mechanics a bit so that everything seems consistant thoughout.
This game has potential to be the next little nightmares, limbo or inside. Love the game so much that it has left me wanting more. To see more of mira and how her mind works. Please continue to work on this game or a game similar to this because it was so fun and I would love to play this game again if it was ever released fully.
Theres wasn't any problems in my playthough however, I do have some improvements that could be made to the game.
1. Make the game bigger by adding more areas to the game. The downfall of this game is that the game is way too short for the player to have a clear understanding on what the storyline is. Adding more areas and telling the story through enviromental storytelling and through dialogue (It can just all be enviromental and then leave it up to the player to piece everything together) will keep the player engaged longer and be wanting a lot more from the game.
2. Adding a crouch and mantle mechanic. If you look at similar games like the ones I have mentioned, they all have a crouch and mantle control mechanic and make use of these in a variety of ways. Maybe look into implimenting something similar into the game. It just adds more to the gameplay and the experience to the game. Little nightmares has it so everything is climbable as long as you can reach it. Maybe add a similar mechanic to the game.
3. Add some kind of antagonist. I get that you want the water to be the main antagonist but you also have to think that the player is exploring a mind of a child. There imagination can conjure up unspeakable monstrosities. Take advantage of that and add more enemies to the game to give the game a more challenging feel but don't forget to make these monsters fit into the story of the game. An nexample of this would be something like a monster that is linked to water to help tell the story of how mira came to be in the water. I go more in depth in my video so I hope you enjoy and good luck for the future of this game and others you will work on.
It was hard to make the video into a 10 minute video for youtube but if you take away all of my intro it took about 12 minutes to complete the game. I didn't start till I was 1:30 into the video (the original recording) and finished the game at the 13:42 into the original recording. You could possibly finish the game even faster which is why I recommended the game had more levels. Doesn't mean that the game was bad. Just that it may need more content there, maybe in the levels, add in more levels, create more modes that increase the difficulty of the game, create a speedrun mode or even have it so these first few levels introduce mechanics then make the levels larger and more challenging to complete. Just a few ideas for the game. Wish you luck in the future.
This game is so ridiculous and fun to play that I had to play again. Honestly, this game has potential to become like another octodad game if it added a story and more levels as I was disappointed how short the game was. I go into more detail in my video. I hope you enjoy and I hope to see more of your games in the future.
This game was hilarious to play. I can relate to it so much. i did have a bit of a problem with the controls at first as they seemed to be difficult to use in the first few minutes of the game but afterwards, I got used to them and it was really fun to play. There is a perfect balance of challenge vs gameplay. I do feel like the game could do with more level as it was really short to play. It only took me about 15 minutes to complete. I go into more detail in my video. I hope you enjoy and good luck in the future.
Thanks for the reply on my comment. Its good to see a developer take the communities feedback so well. I hope everything goes well for you and for the game. Hopefully the final product will be fantastic and can't wait to see it completed in the future. Good luck on the game.
So I don't know whether this is a horror game or a "food hiding simulator" but I played it anyway. If I had to guess, this is definantly not a food hiding simulator. Brilliant physics game and all round hilarious. Your game is last in the video.
This game need some major improvements.
First, there needs to be a "speed up time" feature in the game because waiting around for resources gets boring after a while and with most sim city game, they have this feature to allow the players to speed up time and keep them entertained. No one wants to wait around in a game for resources.
Secondly, there seems to be too little resouces at the start of the game. I played it on easy and just trying to get the basics of the mines and money flowing was hard enough and I quickly ran out of the major resources which make me restart the game again because there just wasn't enough there. I dread to think what the game is like on hard mode
Thirdly, the randomly generated buildings need to be changed. What I mean is that you can have a building that is one by one or a building three by three but they both do the same job. Instead of random buildings, have it so that the buildings either changed according to upgrades or have it so the player can pick the building out of the diferent varieties of building there is because having these building give the player much more variety on what they can place and allows other to make the most out of the space they have.
Fourth, the HUD does need a rework because it is just a basic HUD which is dull and boring to look at. The information is there but the visuals are not. This can deter potential new players and even existing ones from the game because it doesn't look good and isn't always clear. You have the icons there but the HUD isn't
Fifth, there needs to be some incentive for the player to keep coming back. Mini objectives like having the player to complete challenges for a reward or a unlockable sandbox mode or even a story mode can keep the player engaged in the game. Small changes like this can be a major improvement and engagement is always good.
Sixth, maybe add some mod support. Most city building games have mod support to allow the game to be fresh and to allow the community get involved in the game and engage more in the game. This is probably a later feature you want to add but its not that important.
Seventh, I know you are trying to go for the "free-form" feature to city building but I think this feature needs to be changed to a snap and grid system so that players can make the most out of the land they have. This is more of a personal preference than anything else so if you have done all of the above then this doesn't really matter. But please let me snap my roads to each other. I hate wonky roads. I would aloow the player to decide whether to use the snap feature or not so have it on a toggle in either the options menu or on the HUD for easier accessability. It just allows for more of a variety to the game.
If these changes took place then it would have a lot of potential to be a good city building survival game. I tried not to go too hard on the game but I feel like you could use some ideas of how city building games work. If you want to look at a game that is similar to yours then either look at frostpunk or universim for inspiration. Good luck on your journey and I go into more detail in my video.
This game is pretty good and when you play, you feel a kind of magic about the world around you. Both beautiful and peaceful in almost every way... Almost. I did have a problem with some of the collision in the game on the first set of lily pads and when I tried to mantle up the side of a building. Sometimes it just wouldn't register the mantle and sometimes it would just push me through the object or to the side of the object I was trying to mantle over. Other than that, the game was pretty awesome to play. I did a video on the game and reviewed it in more detail at the end so enjoy. Hope to hear your thoughts on my experience and feel free to share if you like.
I know its still a very early demo of the game which is why I didn't go too hard in my review of the game. Most of the tweaks are just thoughts I had while playing the game and being a game developer myself and having been to college to train as a game developer, these are just a few tweaks I thought of coming from a developers and a players point of view. The game has potential but it is still a long way from the final product. Hope it all goes well in the future for you and your team.
This game was pretty awesome to play. It does need a lot of work though but it has so much potential to be a Jet Set Radio spiritual successor.
1. The grinding in the game needs to potentially have bigger collisions because trying to grind on some of the rails were hard to do due to how slim the collision boxes are.
2. The controls need to be refined a bit more especially on keyboard and mouse. I tryed on keyboard and mouse at first and it just wouldn't let me get past the language select so I just ended up using a controller which was fine. After a few minutes I got used to the controls in the game.
3. There needs to be more control over the character. Two examples of this is braking and in air control. Braking the character was very hard to do if you has a lot of momemtum which then you would just end up in a wall trying to get out. I did figure out that you could turn the stick 90 degrees to make the character break but it felt clunky. Next was in air control. The player had very limited in air control over the character which made it hard to know exactly where you wanted the character to go. There needs to be a bit of in air control for the player so that they have an easier time of comboing those grinds together but not so much that the player can turn and easily control the character in the air. Just a small adjustment can make all of the difference.
4. Not a big deal but the NPC character models need to be fleshed out more. I know that they will probably be fleshed out in upcoming updates to the game but they are mostly just basic.
5. I don't mention this in my video because I didn't know about it till after I recorded and had a play around more with the game but the pause menu didn't work for me when I tried to select the options in the menu. It would allow me to change tabs but when I pressed A to select it would just make the character jump and back out of the menu. Also, then the character is facing the camera, the menu appears behind the character which makes impossible to see the menu without turning the character around.
I go into more detail in my video but even though this is a very early access, it has a lot of potential. Maybe even the potential to be a kick starter project rather than an itch.io and patreon because it seems like you have really put thought into this game which is not typical of an itch.io game. Also, I want to see more features in the game like in the screenshots and I go into what features I feel the game could do more with. They are mostly mid development features like being able to do more tricks with the character ect but its just a thought. I hope to see a lot more of this game and I hope you don't take the criticism in a bad way because I do want you to do well in the development of this game because it has so much potential. Good luck with your journey and I hope to hear your thoughts on what I have reviewed so far. If you want anyone to test out the game and maybe have some input into the game then feel free to e-mail me. The e-mail is on my channel.
This was a pretty good demo. It was exciting and kept up the tension wherever you went. I was a bit disppointed in how short it was though and it never really got its chance to show any real danger to the player but we did get to see the monster. I will say that it was rather predicable though. A locked door, ind the key to unlock it and then have someone scream out saying don't come any closer were all indications that something was coming. Maybe tone it down a bit like taking away the music from that part and maybe have it so that nothing changes in the room. so it seems like everything is normal because a large majority of the room were just hints to a upcoming jumpscare. I'd probably only have it where the lights go out, the music plays ect after you have seen the monster behind the door. I hope you are still eveloping this game and that it is finished soon because I do want to play the full version of this game.
As my comment on the "just before the swarm" game, this game was really good and really kept the tension up. The only real problem I had was that the AI didn't seem that advanced and even though the tension was there, it felt like all I have do to was run away and they couldn't catch me also, the screen resolution wasn't full 1920x1080 for some reason. I know its not supposed to be widescreen but I felt that this took a bit of tension away from the game. It also cut of the ending when you finally escaped. I do like how this game and your previous game links together in the same world. That is a nice touch to give to exsisting fans. Other than that, it was a really good horror game and again, I hope to see more of these games in the future. Keep up the good work and here is the halloween special for those who have not seen it yet.
This game is really good. The jumpscares were predicable though but it still keeps you on edge. The breathing was a nice touch. I was really afraid to turn around to see if the guy was still following me. A nice short game. I hope you start to create longer horrors in the future but if not then keep to what you are doing. I made a halloween special on this game. I hope you enjoy.
This game is really fun to play and really wacky with its physics. I love these types of physics games and I can't wait to play more of your games. I did find a bug where you can fase though the walls near the cells when you go into bullet time but other than that, this game was fun to play. Keep up the good work and I hope to play more of your games.
I played this game yesterday and it was not too bad considering the timeframe you created the game in. I recorded a video and put in some of my own content into it and I have got to say that I may have been a bit harsh on the game in the video.
This game is a good example of how to make a very atmospheric horror game without no real danger, but even though there was no real danger, the game still kepts you on your toes and made you feel like there was danger. Also, nice touch with the rick ainsley music. A seemingly normal meme turned out to be something more horrific. Good job devs.
Great little demo of what could be a fantastic game. Honestly, it was a blast to play this game and I will be getting the game soon to experience it in its full glory but I have to say that the lock really annoyed me. I have tried every single combination to see if anything worked and seriously nothing did. I hope there is something behind that small door and I hope I can figure out the combination. I did a video on this game and reviewed it at the end. (Please PM me the damn code lol)
There should be more games like this made. Loved the atmosphere of the game as well as the visuals. Got to be one of the most fufilling atmospheric horrors I have played so far. The lore, the scene, everything has been well thought out and for it to be made in 7 days is astonishing. Pretty awesome for a game jam game. The only thing I wish from this game is that it was a lot longer because you had such a good premise and setting for the game. I go into a lot more detail in my video. Hope to here your thoughts on what I said in the video and I hope to see a lot more of your work. Great game.
From the screenshots and info about this game, I had some high expectations from it but unfortunately, it let me down. For a start, the game was way to dark at the beginning, I was getting lost constantly and at times I couldn't see a thing. Secondly, the objectives were not clear at all. I tried for 30 minutes to burn down the house with no prevail. Thirdly, it was disorientating. The mask just blurred your vision a but too much and the sensitivity was way too high for me to handle. I also encountered a part where it crashed at the first cutscene but then retified itself after I waited. Honestly, I did have high expectation but afterwards it just turned out that I was just going around in circles. Thats great if you don't want the player to progress and tell a story but for this type of game that seemed like it had a story, it just felt like lazy. I hope you have improved on your other games and look forward to seeing more horror games from you but please take the player into account. They are not the developer and do not know how the game works. What might work for you may not actually work for the players of this game. Your game is last in the video.
This game was both creepy and adorable at the same time. Something which I never thought anyone could do but you pulled it off fantastically and I have to say that this video was my favourite games to play. It really does get the message across that this is a little girl just looking for attention from a neglectful mother and father (well that was the vibe I received from it) while sticking to its horror theme. Loved playing the game and I hope to see more of your games. Your game is forth in the video.