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inr222

38
Posts
A member registered May 19, 2018

Creator of

Recent community posts

Oh, tiles that affect neighbors do so both vertically and horizontally, i.e. the tile above, the tile below, and both the one on the right and the left of the tile. The scrolling columns are something that remained from the original idea we had of the game, but we thought it looked good to see them activate that way.

Thanks for your feedback! Would you mind telling us more about what was unclear?

Thanks for the feedback! ❤️

I had a lot of fun playing this one. The game crashed on browser the first time I played, not sure what happened there. But I beat it on the second try, and I really enjoyed the music and artwork. Great work!

This is amazing work for a solo dev. I saw some games with a similar concept, but this is the best of them. Good job!

We considered that, but we didn't want to overwhelm the player with too much information at once. Since buildings unlock on their own, we thought that it would be better if they discovered the new buildings one at a time when they unlocked. 

But we completely get your point, thanks for playing and thanks for the feedback!

This is great! Good execution, very polished, and I liked how it plays with the theme, very original. Good job!

We are glad that you liked it! We had intended to create a better tutorial, but unfortunately, we ran out of time for that.  Hopefully, the game being forgiving and letting you go at your own pace compensates for that.

Thanks for the feedback!

I really liked the concept and had a lot of fun playing it. It was a shame to see the unimplemented turrets, they sounded interesting. And I agree with another comment I saw regarding the cost of upgrades, maybe a faster pace would have been better for a jam game. But in any case, this was a great game, with a lovely soundtrack and sprite art. Good job!

I had a lot of fun playing this one. I'm amazed at how many levels you designed for this in such a short time, with great execution. Great work!

We discussed that a lot internally, but we ended up deciding that we wanted a relaxing game without pressure, so there isn't really a punishment for taking longer.

Regarding the era skip you mentioned, that's a softlock protection method that we added. I'm happy to know that the time we spent on it was worth it.

We are glad that you liked it, and thank you for the comment!

I'm going to let you in on a secret. We actually had that, but we had some issues with disabling input when showing pop-ups, and we were running out of time to fix it, so we ended up disabling that hahaha.

Thanks for your words and thanks for playing!

I liked the concept and had a lot of fun playing it. Great job on the UI and the tutorial!

Thanks for playing!

We considered adding extra dangers, but decided against it. We wanted people to simply have a good time and relax. Hopefully, we achieved that.

It was fun! Are the levels randomly generated?

I loved the art style, it's really cute. The air movement was nice, but maybe it could have used a coyote timer. In any case, it was really fun.

Amazing work, it's incredible you guys built this in 4 days. I liked the art style, and the idea is very original. I did notice some performance hiccups, but that's expected from a browser build. Maybe  a standalone version would perform better? We offered both in our game since we found compatibility issues on some browsers (we also used Godot). In any case, this is still great.

Amazing art design and really creative mechanics. The only nitpick I had was the lack of a quit button. I really enjoyed it, good job!

I liked the art style choice. I'm not a fan of the lack of responsiveness while in the air, but I can tell that it was probably intentional. In any case, I had fun, so good job!

Great game, I liked the art style. The controls were a bit confusing, but I got used to it quickly. Good job!

Really relaxing game, I liked it. My only nitpick would be using the mouse wheel to scroll, that part was a bit janky. Besides that, the game felt really polished, great job there!

I was surprised by the leaderboards, really cool idea.

It was a bit short, but I really liked it. I loved the art style and concept. Also, it felt very polished. Great work!

I didn't fully understand what determined the cards you got at the beginning of each phase, and I'm not entirely sure if the virus was good or bad. In any case, the art style is amazing and I really enjoyed it, so amazing work there! Also, I found the amount of content for a jam game incredible.

I really liked the vibe and the simple art style.  It would be nice if the description mentioned the controls. Overall great work for a solo dev.

Loved the artwork, everything had lots of polish.

I liked the concept and the art style.  Good job!

Thanks for trying our game! 
By the way, you can reach more than one infinite, so that's only the starting point 😉.

Loved the art style and the overall design, amazing work. Does it have an ending?

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Thanks for trying our game! I'm glad you liked it. If you can, I would try to keep playing until you get one singularity, I promise it's worth it.

I liked the graphics and the puzzle design. The controls were a bit counterintuitive and the camera didn't behave how I wanted in some places, but overall it had a good design and it was a relaxing experience.

Great puzzle design, I had fun playing it. I struggled with the controls a bit, it would be great if you added those to the page description, I was stuck for a while until I figured out that you could double-jump.

I liked the concept and the level design. The controls were a bit janky, but overall was fun.

I found it a bit confusing and took some time to understand the controls, but I like the concept.

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We are really happy you enjoyed our game! Regarding OFF, we didn't know it was a thing until you mentioned it, it seems that we came up with a similar idea by accident.

I think this was a really creative idea.

Developer high score:

This is really creative! Good job!