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InquisitorMu

35
Posts
A member registered Mar 03, 2026

Recent community posts

Had an incredibly tough time figuring things out, but enjoyed it tons. The only gripe if it can be called one is the jittering that can occur during viewing menus. Aside from that, good game, good replay value, good job 馃憤

A good foundation, with many building blocks cut and measured. I enjoyed what you have so far, and wish you a smooth building process if you decide to continue developing. 馃憤

On a side note, the few sounds, or lack thereof, is surprisingly pleasant. The quiet and mellow effects that play when adjusting pieces is calming, leaving room to better think of your troop placements, which I'd vote fits this more so than random battle music droning on in the background. 馃憤

Heart-warming revisioning of a classic Td. Well written, thoroughly entertaining. Great job. 馃憤

Agreed. Can't say it deserves to be expanded, but I can say it deserves to be recognized as it stands now as a complete and functioning game. Works well, has replay value, and was enjoyable. Good for your portfolio, good job 馃憤

Fun, really wanted to make a super breed with longhorns and a fiery tale. Good so far, best of luck progressing on this game 馃憤

Seems nice, needs fullscreen or ui scaling options. 馃憤

Looks promising even at this early stage. Best of luck

Wish there a more clearly defined end goal, but regardless was very enjoyable. Good size demo, good choice of music, nicely visioned peon interactions. Well done. 

Sickeningly pleasant experience. Well done 

Also, I can see a custom 3d-printed version of this to play with family and friends. Would be exciting imo. 馃憤

Very entertaining, genuinely has you thinking deep. Worth replaying. Well done 馃憤

(1 edit)

This was incredibly enjoyable. 

One thing.

The background track

- C#m

- A

- E

- Ab#9

If only that high #9 wasn't clashing so hard with the low C3, like a

-C#m

-Amaj7

-G#mb13

-Ab7

Yes, it would solve world hunger. Probably.

Overthinking the music in an overthinking game aside, really great game, truly. Well made, well written, well done 馃憤

Why. Why did I have that much fun in the Womb. Well done, Weeniehead. 

Great game. Worthy of multiple replays. Well done

Very fun, good replay value. Well done 馃憤

Very fun, pleasant graphics, leaves you wanting you more levels and items. Well done 馃憤

Very nice and open for a demo. Very fun spin on clicker game mechanics. Well done 馃憤

Seems I am late to find this, but a very fun pixel experience. Well done 馃憤

Short but very sweet. 10 minutes of great adrenaline rush fun. Well done 馃憤

Surprisingly relaxing. Slightly repetitive, but a very enjoyable experience. Well done 馃憤

Good game, fun artwork, can replay plenty. Well done 馃憤

Very short, but superb replay value. Well done 馃憤

Good fun, great demo. Well done 馃憤

馃憤馃憤馃憤

Very nice game, polished, lots of replay value. Well done 馃憤

Best of luck, you got this 馃憣馃憤

Wow, so there must be at least a few good moments of inspiration those several years that you'll put to good use. Praying it all comes together smoothly for you. God bless you 馃檹

Needs some balancing, as towers become so powerful enemies can't be seen on screen and already dead. Aside from this, nice and enjoyable prototype. Good job 馃憤

Very nice short and sweet demo. Best of luck moving forward, seems exciting 馃憤

Good game. Nice demo. If this was meant to be short and sweet, I like it even more. Well done 馃憤

Great game. Very fun Demo. Well done 馃憤

I can only imagine the difficulty, what with all the moving pieces. I pray you find it. God bless 馃檹

Very fun. Economy gets locked late game but very fun aside from that. Good luck from here馃憤

Very fun. Nice repeatable demo.

Very fun, great demo