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(+2)

Firstly, the music is fantastic, and honestly a big reason I played it as long, due to it being so relaxing. On the note of issues, I agree with the previous player. If the music is what kept me zoned in and enjoying the relaxing progression, Shadow Step would be the opposite, breaking me out of that relaxed zone and quite honestly ruining the experience.

Each new Delve reached slightly deeper and brought slightly more gold, but unlocking Shadow Step suddenly took my party's efficiency backward, causing future runs to yield far less.  As it stands now, the Thief gets soloed out and surrounded, thus the entire party takes damage on his behalf while trying to catch up to his position.

That said, I did truly enjoy the game. The music and art is pleasant, and the upgrade tree (although a little confusing) is nice being so expansive. As for the thief, might I suggest a temporary "invisibility" during that skill? At least long enough for the party to catch up? In any case, good game, good job. 

Hoping the best for this project moving forward. ๐Ÿ‘

(+1)

Glad you enjoyed it. I'll have to take another look later. Though specifically with Shadow step, it pulls from AOE which is really annoying. Yeah Invisibility would do wonders in comparison to invincibility, but I'd rather use a cooldown or have the thief activate it to the back row away from monsters when attacked.

You have your work cut out for you, but you seem to have a clear direction, and that's admirable. I look forward to seeing where this leads. ๐Ÿ‘

(+1)

Shadowstep now grants a 3 second invisibility! Thank you so much for the kind words, really appreciate it :)

(+1)

Hey, that's great! I'll have to give it another try now, thanks for the quick responses!

(+1)

Haha "cloaked in shadow". Beautifully written ๐Ÿ‘

(+1)

Yes, that's a great improvement, and quick timing. Well done ๐Ÿ‘

(+1)

My pleasure! In general, I want to keep working on the skill tree: there's a lot of design choices to make. Keep me posted on anything you like or dislike :)

(+1)

Having reached the end of the current skill tree, I can reemphasize that this is a great project.

One concern I will note:

 Once the player expands the Thief or Bard trees, that player could potentially earn enough Gold in one delve to unlock, say the Paladin, and max out every one of his skills, while still having plenty left over.

This is precisely what happened to me, and the reason this may be a concern is that in this instance, the player may not value the Paladin or his abilities as much, which I think is a huge part of the enjoyment I found in the beginning, which is recruiting a new member and seeing their immediate value (or devalue haha) implemented in the following run, which had me excited to explore unlocking their new skills.

I don't think new players should necessarily be punished by lowering those Gold % increases, or that all skills should cost more.

Instead, I think new skills to be added could cost much more (Perhaps even an insane 10mil cost upgrade) since the player will eventually be making 1mil+ per run.  Or, certain big skill upgrades, like Blood Covenant +80% team damage, could have their cost increased substantially. I don't believe the increase in cost for those heavier/key upgrades would break much, but instead would give players more to work towards.

In any case, again the Music is a huge plus in my opinion, even listening to it now while writing this is great, and the game is worthy of 5 stars for sure. ๐Ÿ‘๐Ÿ‘

(+1)

Hey InquistorMu!

Thanks again for your thoughtful, enjoyable feedback on my lil project :)

It's an actual pleasure to read your writing. The hardest part about any incremental game like this is designing a superb upgrade tree, and I am currently cooking on a new update which will completely revamp the order, costs, and add new visual mechanics. Balance is tough and will need a lot of iteration!

And I'll be looking to add another soundtrack or two, to capture that same vibe we all adore. Can't wait to get the new update in your hands and read your thoughts! Stay tuned.