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ilrein

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A member registered Mar 15, 2021 · View creator page →

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Recent community posts

Sure! I have a new version I'm working on that will alter quite a bite. Thanks for the feedback!

Ha! Thank you for playing the game and providing feedback :)

In the upcoming overhaul, potions are fully removed (a new Alchemist class will be present), hallowed ground has been fully replaced with an entirely new skill, and caltrops has been dropped entirely. Stay tuned!

Not crazy, great catch! The pup was anchored to the back of the formation while the fight line forms mid-field, so with his 5-tile range he could literally never reach anything. From purchase to end of run he fired zero bolts. Just shipped 0.2.2: he now flies along behind the frontline and actually earns his keep.

Let me know if you see anything else weird! I'm cooking a big patch, stay tuned :)

Hey InquistorMu!

Thanks again for your thoughtful, enjoyable feedback on my lil project :)

It's an actual pleasure to read your writing. The hardest part about any incremental game like this is designing a superb upgrade tree, and I am currently cooking on a new update which will completely revamp the order, costs, and add new visual mechanics. Balance is tough and will need a lot of iteration!

And I'll be looking to add another soundtrack or two, to capture that same vibe we all adore. Can't wait to get the new update in your hands and read your thoughts! Stay tuned.

Thank you so much :D Glad you like it!

Thanks for the feedback! Big patch coming soon with a skill tree redesign :)

My pleasure! In general, I want to keep working on the skill tree: there's a lot of design choices to make. Keep me posted on anything you like or dislike :)

Patched! Now Shadowstep grants 3 seconds of invisibility, and there are no more negative perks, Beserker no longer drains vigor on hit either.

Shadowstep now grants invis for 3 seconds! No longer a detrimental upgrade :D

Shadowstep now grants a 3 second invisibility! Thank you so much for the kind words, really appreciate it :)

Thanks for the feedback! I'm gonna rework the skill tree more. Which nodes stood out to you in particular?