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Pleasant experience, surprisingly

It would be nice to see a more direct effect of gaining relations with the surrounding powers. For instance, the event in which the Duke allows you to recruit in his lands, or in which the Mayor allows you to set up a wine stall to earn more coin. If such events opened a repeatable option to do so again the following year (provided your relationship is still good) would be really nice.

Another thought, is based on the "Guards" events that have come up. It may stray from the current overall theme of the game, but the option to take on a more militant path, liken to a Templar route, would be very interesting. This opens the ideas of pursuing an even more ambitious noble and righteous path, as well as potentially a far more corrupt one in which instead of Warrior-Monks, the player can pursue a Rogue-Monk path , (liken to the Livonian Brotherhood)

Just random thoughts, but those ideas aside, I think it's a nice adventure overall, and the variety in yearly concerns kept things interesting throughout the entire demo. Thanks for sharing your project, and I'm wishing you the best moving forward. 👍

Interesting ideas, thanks. 'cause of other Projects, this was on hold till now. Your feedback (especially the two other new story path ideas) is something very intriguing. Good to know, before i go back to work on it in late Summer.