The art is AI-generated and modified manually, the music is original, and every game design decision, all 300+ events, the storylines, and the balancing come from me. I use AI as a tool, not as a replacement for creative direction. But I understand the sentiment — thanks for the feedback.
Zockerhoernchen
2
Posts
1
Topics
3
Followers
A member registered 23 days ago · View creator page →
Creator of
Lead a plague-ravaged monastery through faith, diplomacy, & hard choices
Strategy
Play in browser
Recent community posts
itch.io Community » General » Release Announcements · Replied to Ratsnake Games in The Last Abbot — a narrative monastery strategy game (free alpha, browser)
itch.io Community » General » Release Announcements · Created a new topic The Last Abbot — a narrative monastery strategy game (free alpha, browser)
I've been working on a text-based strategy game set in 1350. You lead a monastery after the plague — three monks remain, everything else is decisions.

No battles, no building in the traditional sense. You assign monks, write letters to the bishop, choose how to rebuild, and deal with whatever each year throws at you. 300+ events, three different storylines per playthrough.
It's a free alpha demo (Act 1 of 4), runs in the browser, takes about 30 minutes. Available in English and German.
Would love to hear what works and what doesn't.
