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Zockerhoernchen

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A member registered 23 days ago · View creator page →

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The art is AI-generated and modified manually, the music is original, and every game design decision, all 300+ events, the storylines, and the balancing come from me. I use AI as a tool, not as a replacement for creative direction. But I understand the sentiment — thanks for the feedback.

I've been working on a text-based strategy game set in 1350. You lead a monastery after the plague — three monks remain, everything else is decisions.


No battles, no building in the traditional sense. You assign monks, write letters to the bishop, choose how to rebuild, and deal with whatever each year throws at you. 300+ events, three different storylines per playthrough.

It's a free alpha demo (Act 1 of 4), runs in the browser, takes about 30 minutes. Available in English and German.

Would love to hear what works and what doesn't.

https://zockerhoernchen.itch.io/the-last-abbot