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Nice game! Love the action packed quickness from start to finish of each match! Let me list some things I think need attention:

The clicker aspect is kind of unnecessary, as there isn't really a time where clicking is all that efficient aside from the early game, or level 5. Might I suggest a range increase with its upgrade? The single unit clicking isn't very rewarding, and isn't strong enough to really deal with the Behemoths+ that well. A range increase to help your weaker units against multiple attackers would be nice in the mid-game.

As the previous player mentioned, the tank AI could use a bit of tweaking. Some times they sort of just head in the direction the nearest enemy is, with no regard to their base getting destroyed. Would it be possible to get a "Hold Position" button? That way the act of moving them and positioning them would provide a much more realistic sense of Defense during the waves levels, as well, there's no need for Howitzers or other long range units to endlessly push forward ahead of the Vanguard.

For the turrets, I like that there are tanks to out range them, as if not then you could essentially just tank up all game and that would get boring. Could I suggest giving them a bit more health or shorter build time? Having a building get sniped from the across the battlefield mid-line before they are even crafted is a bit annoying.

The booster packs are nice! However, for the 1000 gold pack, I feel it should give more, perhaps 5 or more additional blue units. 1000 gold is pretty pricey for a one time use Goliath that doesn't really hold up too strongly on their own by level 8.

That said I think you have a very fun project coming together here. From the design of the tanks to the aspect of crystal miners in the south, I think this game has great potential, and I wish you the best moving forward if you do decide to continue developing it 👍

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Thank You for the feedback :)
I updated some content of my game considering your points.
- Slightly increased tower hp by 100 and reduced build time.
- Gold booster contains now 13 cards in total :)

For the clicker and AI aspects I have to think about in a long term. The clicking range and damage should be upgradeable.

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Hey! That's fantastic, I'll have to give it another play now!

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Great update! 

Grid design is huge!

After testing with the grid design it is a huge improvement, making that intense early game flow much better.

That preview level, I'm not sure if it is meant to be that difficult but it was indeed fun! A level where your base is dead center of the map, a true last stand, great idea.

On that note: I think it would also be incredibly fun to have a mode like this, but where you are given an ample amount of time, even something like 5 or more minutes, to prepare yourself for a massive enemy attack, like a true boss level or something, although I'm sure you have some ideas about boss levels for the future.

One thing I'd love to see in a future update, is hotkeys or hotkeys within menus. I.E. "F to build Factory" or "E to upgrade" from within the building's menu. I think it would both serve to help more easily meet the fast pace of the early game, as well as pay homage to staple RTS games of the past.

Love that you specifically implemented some of the things I outlined in the previous comment, in this new update. I thank you for that, it feels nice to be part of your journey. 

The new cards, the increased size of boosters packs; the touch of color on Giants! All welcomed additions. It was very fun to revisit this game and once again I look forward to seeing what future updates bring. Wish the best of luck 🙏

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Will improve over time.
Thank you for beeing part of my journey :)