Shearing sheep clicker game, this was a very funny concept. I see you're in still in the very early stages, but I think there is something to be had here. I'd like to quickly note some obvious areas that need improvement:
The music is far too eerie sounding for this theme, sounds more like a dark dungeon game. The visuals of the art is decent, even if AI, but the layout of the entire project could use some simple tweaking to enhance the overall visual vibe of the game. Buttons could be adjusted or resized to more clearly navigate, as well to make clicking easier (The craft/sell options are a bit too thin to clicked easily)
Now for the positive advice:
The first addition I would suggest is without a doubt, more automation. Just as you have the auto function to shear the sheep, an auto function for every other feature needs to be available. This is pretty standard for a clicker game. So, auto shear, auto spindle, auto loom, and also auto sell to market. For this I'm thinking you need a farm/ranch, and need to be able to hire workers. Shepherds to shear, Weavers to spin, or Wool merchants to sell.
Secondly, I'd suggest a goal to aim for with the money you make, aside from just buying better shears. Perhaps more sheep? More land? An entire county? An easy to visualize progression would be:
Dirt patch - 1 sheep
Small field - 5 sheep
Big field - 10 sheep
Hillside, Large ranch, Private county, 100, 200, 1000 sheep etc.
This would be a much later implementation surely, but a worthy goal to make all that sheep money for is needed.
Lastly, as typical for a clicker game, a prestige option. So, when the clicking becomes tiring or the field is too full, click to end the run and start over from square one, but with a unique Prestige Item. "The Golden Fleece" comes to mind, a golden sheep that could move onto your land, which is worth double/triple/etc more per shear. Or "Golden Shears" also has a nice ring to it.
These are the pillars I think would make this a complete game.
That said, you already have the basics for most of this, and it shouldn't be too hard to implement with time. Hope this helps, fun project, keep it up ๐