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My only wish is to have seen more on screen. I know that's a lot to ask as there is already a lot going on, but at a decillion or even by the time you reach the first trillion soldiers recruited, seeing the lower borders of the game screen completely empty feels underwhelming.

On that note, the fact that the champions overtake the entirety of the army's visuals once you get high enough is also a thing. If perhaps there were dedicated areas of the back line for the archers and mages so they remain visible, that would be cool too, because I loved seeing the mix of colors/projectiles.

The only real concern I found was the Reset button being overlapped by the Full Screen button. The secondary confirmation prompt prevents accidents but perhaps sliding that to the left a bit or hiding it within an options menu could be safer.

Other than that, the loop is sound, the knight interactions with the player are fun, and I spent way more time on this than I thought I would. Great job! Keep it up! 👍👍

(Catapults when? Haha)

(+1)

Thanks for such a detailed write-up. Pretty much every system in the game is going to be iterated on, so the visual side at high numbers is on the list. The empty lower part of the screen at a trillion soldiers is a fair point, and the champions swallowing the whole army visually is something I want to solve too. Dedicated back line areas for archers and mages is a good idea, since the mix of projectiles is one of my favourite things to watch as well.

The Reset button sitting under the Full Screen button is a solid catch, I will move it or tuck it into an options menu.

As for catapults, I did think about them, but I never landed on a good idea for how they would work, and I was not sure whether it would be one system too many. If you have thoughts on how they could fit, send them my way.

Glad the loop held you longer than you expected. Hope you drop by again once the next round of changes is in.