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LilChill Games

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A member registered Jan 10, 2021 · View creator page →

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Thanks for the write-up, that chain is a clean catch among others findings :D Glad you had fun breaking it, and thanks for the kind words. Will work on it!

Very thank you! 
Currently i am focusing on various activities for player to make the  time in the game more interesting and ugprades.

But in the future there will be more levels and complete game.

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P.S. I ll add darkmode in Lowmoor, forgive me xD

I don’t know what to say besides thank you and you made my day <3

there is no worthy opponent for mighty villagers!


thank you very much for feedback!

In this iteration I am focusing on various activities for player to make the  time in the game more interesting.

On the next iteration I am planning to make the battles and enemies ,,more juicy”!;D

Thanks for such a detailed write-up. Pretty much every system in the game is going to be iterated on, so the visual side at high numbers is on the list. The empty lower part of the screen at a trillion soldiers is a fair point, and the champions swallowing the whole army visually is something I want to solve too. Dedicated back line areas for archers and mages is a good idea, since the mix of projectiles is one of my favourite things to watch as well.

The Reset button sitting under the Full Screen button is a solid catch, I will move it or tuck it into an options menu.

As for catapults, I did think about them, but I never landed on a good idea for how they would work, and I was not sure whether it would be one system too many. If you have thoughts on how they could fit, send them my way.

Glad the loop held you longer than you expected. Hope you drop by again once the next round of changes is in.

Thank you! You might be the push I need to finally start a YouTube channel for my gamedev work. I will definitely watch it and leave a comment <3

Awesome! In that case I have good news for you, because this is more of a proof of concept and I do plan to develop and polish it further. That means new mechanics, refining the existing ones, and adding more content. A prestige mode is exactly the kind of thing I have in mind. Come back in a while and see how it looks! :D

Thanks a lot, glad you enjoyed it! For now a lot of things run on huge numbers, so Youc can quickly tell whether the game is fun and validate the core ideas. I am planning plenty of work on balance, improvements and new content in the near future.

Thanks! Glad you enjoyed it. I plan to develop and iterate this one so dont worry  and feel free to check later.

P.s skill tree is in plans, also heroes and more juicy swarm/boss system.

Thank you, glad you had fun with it! I have a series of updates planned, so feel free to check back later :D

Exactly! :D
P.S:I try to post every update as devlog on itch and even more regular news on dc.

Howdy my friend! And welcome in 1.2.4 :D

Wanted to ask the same after checking the link ;p

Hello! Thank you so much! I just checked both versions and they download normally. I also asked a friend to check, and she confirmed it too. So maybe it was a temporary issue on the Itch site?

Thank you very much!
In few days I am planning to release bigger update with PC app so stay tuned <3

Posted update. Current hp and more mousovers are available. Have fun!

Sure!
I dont know how i have missed this. Added to list.

At the moment spells are fully passive buffs - there's no casting UI. Each spell belongs to one of six schools (crit, mend, travel, sight, undead, rarity), and your best spell in each school randomly "procs" on its own during play, spending 1 MP to do that school's one job: land better hits, heal you, speed travel, and so on. You learn new spells at rank-ups and events, and higher spell degrees plus WIS just make those procs fire more often.


I am planing to develop that system in future updates.

It's me again.
On Safari game is running smoothly. 

I really enjoy the idea that after progressing, the previous eras still have an impact on the game loop. 

Sure! Will test it after work. :D

Hello!
I am trying to run a game in a web browser (Chrome on mac) but i am stuck at infinite loading screen.
Sadly I am mac user and cant download .exe.

Love that

Now I did. Thank you.

Hello!
I am unity 2d programmer with 6month experience.
I made simple 2d games and arcade game's remakes like moon patrol.

Currently studying at Game Dev School.

I am looking for team for this jam.

Contact me if you will want to create something together! :D