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InkSpider

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A member registered May 31, 2021 · View creator page →

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Heya folks.  Wasn't expecting I'd ever be posting about this game again, so I'll probably keep this short, sweet and to the point.

An issue was discovered with the old version of Hell's Perversions that prevented the images from displaying.  This update has fixed that issue.

Thanks to everyone who has enjoyed Hell's Perversions.  I hope you will continue to follow and support my future projects.

Thank you.

-InkSpider

Thanks for pointing this out.  I had no clue.  Coel won't see a cent from me.

Imagine getting ratio'd in the comments of a fetish game lmao.

The description makes explicit reference to ending up in a stomach and vore is listed in the tags.  Have you considered you might enjoy text-based games more if you learned to read?

If you want to know, spiders are one of my favorite animals, at least partially because they are symbol of creativity.  As a spider spins a web, I hope to spin these smutty, electronic yarns.

Thanks again for your feedback.  I'm very grateful to know you found my work interesting enough to try out the whole catalogue.  I only hope that my next project will hold your attention as well.

Sorry about the slow reply here.  The night I saw your message, Itch crashed for me before I could reply, and stuff at work got my attention off of getting back to you.

I want to start by thanking you for such a thorough piece of feedback!  I'm sorry to hear Andrea's Hero didn't satisfy you.  In terms of why there's no 'non-punitive sex,' well, this game was never meant to be vanilla .  That's what  I made A Whore of Ardor for, honestly, and if all you're looking for is medieval fantasy porn and monster-girls, you might prefer that game to this one.

For myself and a lot of people who enjoy these types of game, there's a special appeal to sexual content being tied to defeat.  The thrill of knowing what I stand to lose if I'm overcome really gets me going, as does the feeling of powerlessness that can only come knowing I tried to avoid this and failed and got dominated.  Put simply, this game is not intended for doms, as you seemed to infer.  It is intended for people who enjoy the idea of being weak, of being desperate, of being dominated by another.

Further, as a trans woman who endured years of parental abuse and was made to see my desire to live as a woman as a point of shame, there's something kind of freeing about forced gender-bend scenarios.  They are not the only type of gender-bend scenario I enjoy, but scenarios in which womanhood is forced onto me by someone else alleviate any guilt over desiring womanhood. |

As far as Alex's 4 inches go, cursory research would suggest that's quite average for actual cisgender men.  If it is not clear by now, Alex is not intended to be some memetic hyper-Chad overflowing with masculinity.  That said, if you want to go through the game with a huge dick, entering your name as "COWBOP BEBOY" will start you off with 24 inches and a massive stack of Shillings as well.

I am glad you enjoyed the writing and the game mechanics, even if you were not entirely satisfied by the endings.  Thank you sincerely for playing my game and giving me this response.

Hi there!  Thanks so much for this offer.  Do you have a Discord ID you'd be willing to share so we can discuss this in more detail?

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WhiteInDark24,

As I mentioned previously in this thread, the game is not playable in browser, unless you mean that the downloaded HTML file is launched in your browser.  We currently have not committed to any plans regarding APK installation. 

Regarding Degrees of Lewdity, I don't believe the content, tone and intended audience of Perils of Aestus Forest are in any way similar to DoL.  DoL is not an influence on this game, nor would I consider the two games to compete for the same niche.

EDIT: After some discussion with Cyrus, we have concluded that APK distribution is beyond our technical capabilities. 

I'm sure you'll be pleased to know that as of update 1.0.1, we have added a warning at the the edge of the forest that informs the player they will not be able to save once they are inside the forest.  Your thread here was no small part in motivating that change to happen.  It's not flattery to say that Perils of Aestus Forest is now a better game because you brought this issue to our attention.

Thank you so much for your feedback.

Hey Dathu!

Thanks for asking.  We'll probably never be making the game playable in-browser.  Difficulties we've faced with getting past projects to function in all browsers and on all devices have discouraged me from pursuing that platform.

The thought of running the game on an Android does intrigue me, I admit, though at this time, our team has not discussed making Perils of Aestus Forest an APK.  That said, I have never personally worked on software for Android before, and I can't speak on the difficulties making our game run as an APK would pose.  I will bring it to Cyrus for discussion, though.

-InkSpider

Heya folks.  I am  the primary writer for *Perils of Aestus Forest*.  I wanna kick this off by saying that I'm genuinely surprised by the download numbers I'm seeing in just these first 24 hours.  Thanks so much to everyone who was interested enough in my game to give it a try.

I'd like to invite players to converse with me here.  I really enjoy talking to my audience, so if you have any comments or questions on *Perils of Aestus Forest*, I'd be happy to answer them here. 

Sincerely,

-InkSpider

DepthOfFire,

Sorry to hear you're having this issue.  Were you trying to save while in the Forest, by chance?  Saving is disabled in the forest, to stop players from trivializing the RNG via save-scumming.

Thanks for playing my game, and I hope you're enjoying yourself so far.

Heya folks.  Wanted to take a minute to talk about my newest game, Perils of Aestus Forest.

This is an erotic text game with a focus on monster-girls, feminization and gender transformation.  I've wanted to do a full-on TG game for a while now, and I'm really proud of how this came out.  It's easily the most mechanically developed game I've made, and the most fleshed out in terms of assets, as well.  All ten of the game's monster-girls have full color illustrations, as do all of the named NPCs.  In addition, this is the first game I've ever made to include voice-acting.

If you have any interest in gender transformation games, I'd love it if you give my game a try.  It's Pay What You Want, so if you'd like to play it free, you're welcome too, but obviously I'd greatly appreciate any donations you're willing to offer.  I'd also love to see players share their thoughts via reviews or in forum threads.  Thanks in advance, everyone.


Strength doesn't have as many useful checks as Agility.  Being able to smash the Manor door is neat, but Agility is necessary for dodging Aggressive Harpies, escaping Drow snares, stopping Brigand pickpockets and stealing food from the Harpies and Ettin, off the top of my head.  Being able to grapple/sex enemies in battle sounds great on paper, but it's not consistent.  Some enemies, like Goblins, are notoriously difficult to dominate sexually, while others, like the Fire Elemental, cannot be dominated at all.  Know what is consistent?  Hitting them until they fall over.

I get that game balance is hard, but the only real reason I see to play Strength over Agility as it stands is for aesthetics/flavor.  Not saying someone is wrong for playing the game that way, just saying I wish the game made it more mechanically rewarding.

I'll start by saying that I've really enjoyed what we have so far.  That said, I'm sure I'm not the only person who would like to see certain things added or altered at some point, since the game is still being developed.  I'll skip obvious things like the fact that much of the artwork in game does not reflect the actual appearance of the Hiro that you make, because it seems pretty clear to me based on how much art and animations do reflect your customized appearance that this is already something the devs are thinking about.

Firstly, the balance could use some tweaking.  Strength feels generally less useful than Agility, to the point that my first Agility build felt like cheating when compared to my old strength build.   The go-to Agility class (Thief) gets objectively superior features to Warrior.  Thief gets two extra Skill points *and* extra Gold, while Warrior simply starts with a single extra skill in Blitz (which I tended to find less useful than ordinary offensive stance skills) and the entirely useless Weak to Anal.  Strength makes it easier to break grapples, but I found that even when running Agility and putting in little investment in Strength, I was still able to break grapples pretty easily.  High Agility, on the other hand, makes it so most enemy attacks never touch you.  This is without even touching how broken the Agility-centric Stealing mechanic is.  In a system where sources of money tend to have downsides (brothel work) or simply be unreliable (gold caches/ogre encounters), being able to walk into the first down and grab the Diamond Armor for zero cost is pretty nuts.

There's a few directions one could tackle this from.  Off the top of my head, having Strength contribute to equip load instead of/in addition to Endurance would be logically sound while giving it more of a niche.  High Strength could also give bonuses to resisting physical damage (worked for Dark Souls, didn't it?).   Less directly, buffs to the Maul could make it feel more like genuine alternative to a Shield and Rapier/Broadsword combo, which would be an indirect buff to Strength builds, but still provide an incentive.  On a similar note, Strength could be made more useful by making Grappling more threatening.  Aside from the Naga's Coils O' Death, Grappling seemingly can't deal direct damage, and doesn't tend to feel worth it. 

This could just be me, but I also feel this game has some problems with conveyance.  Many of the mechanics are obscure and not made clear in the game itself.  Feels like I'm either scampering off to the wiki or hoping I can blunder my way to understanding via trial and error.

Finally, and this is a pretty small and personal complaint, but it bugs me a bit that you lose Dignity on seemingly every single scene where you bottom.  I understand the need to balance whorinng yourself out by threatening Purity and Dignity, and I understand the loss of dignity when you get butt-fucked after a defeat, but losing dignity from bottoming in scenes that are entirely consensual or even power-bottoming scenes where Hiro is clearly the one in control doesn't make much sense to me, and means that nearly every scene with content I actually enjoy, I am mechanically discouraged from actually pursuing.  Let me ride Trudy's dick or spread 'em for Urka/Kylria/Alma without worrying about how that's going to screw me over during a Dark Knight rematch, damn it.

Wanna close this out by saying once again that I love this game and am deeply grateful to the creators for making it.  I don't have any expectation for the devs to implement these changes just because they'd make me like the game more, or changing the game specifically to please anyone else, but I think there's value in bringing up things we think could make the game better.  What would you like to see changed or added when the game is released?

I never bring Kylira anyways cuz I can't be asked to push Charisma to five. 

Though Trudy is damn useful  during the Werewolf quest.

UPDATE: So, something I stupidly ignored and am now starting to actually feel relatively late game is that Prostitute Class aside, grinding money in the brothel will tank your purity and dignity extremely hard, which isn't an immediate problem but starts becoming a concern when you meet characters like the Ettin and Dark Knight who will actually punish you for that.

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Is there a reason to avoid the Prostitute Class?

The wiki said it contributes to a Bad End, but I have yet to find what that ending would be.  The game claims that your combat skills are no longer as sharp as they were, but I'm not seeing any mechanical changes supporting that.   My Skill points all seem to be right where I place them and my stats don't seem to have taken a hit either.

Is there any reason not to just work the brothel to grind money like crazy, other than the aesthetic change?

As a noob, I only recently discovered that races were anything more than aesthetic, and at a glance, Orcblood seems pretty busted.  Three free stat points is a juicy offer.  Only thing holding me back is, of course, the high metabolism penalty.

I'm curious about how much that actually hurts in the mid-late game.  I run 6 Perception anyways for the Trudy encounter, so Food Cashes aren't very hard to find, but early game, the Inn is a simple and effective means of getting loads of food.  If you've run an Orcblood, how much would you say the metabolism penalty complicated your run?

Well, I'm less concerned with Strength for the sake of grappling offensively (heh) and more for the sake of snapping out of enemy grapple attempts basically instantly.  I learned from the harpy on my first attempt that getting grappled by some enemies can leave you with those game-over inducing Perks, and I've read that the naga can flat-out kill you via grappling.   Having an answer to that seemed worthwhile.

Also, this is pretty freakin' niche, but as far as I know, you can't get into the Manor in Monster Town without either Strength or Magic, and that seems like a reasonably important quest?  Not sure I'm gonna say being able to do one specific quest is worth picking Strength over Agility when Agility has so many other things going for it, but I felt like it was worth acknowledging.

I will admit, after a couple more hours of play, there have been some fights where I start to feel that lack of a shield.  The Wasp is so aggressive and does so much damage that being able to hunker down behind a shield, wait for her to destroy her own footing and throw a timely Careful Attack into Overrun is quite helpful there. 

I am thinking about messing around with a rapier build at some point in the future.  Feel like the Strength vs. Agility trade mostly comes down to, "Do you want grapple, or do you want parry?"

I'm a relatively new player and feel like I'm only recently starting to get a grasp on ToA's systems.  Currently, I'm running a Maul build with max STR and high END and PER.  Tends to end fights in 2-3 hits.  I tend to just go Spring Attack into Armor Crusher to spend more Stamina than Stability, since my AGI isn't great.  Everyone on the wiki seems to insist Rapier and Club are the best, but I just really love that damage, and I don't tend to feel low AGI really holds me back much.

Had to hit 3 CHA to just not completely screw myself out of companions, so I'm not *quite* as combat-maxxed as I otherwise could be, but I feel like I'm okay with that.

What build do you run, and why?

Curious.  Sorry about this inconvenience, Marlowe.  I'm going to bring this up to Cyrus and see what solutions he has to offer.

Yeah, 1.1 and 1.0.2 are both available for download separately.  1.0.2 is stable, so it seemed prudent to leave it up for those who wanted it.

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Hi Marlowe!

Warren will have three topics available from the start of the game--the clothes he sells, his hobby and his past during the war--so I'm assuming you're talking about Atalia.

Atalia is a little slower to open up to you.  You will need to discuss the two initial topics available--where she learned magic and what she does outside of work--at least once each before her third conversation topic become available.

As with all NPCs available for conversation, you will only be able to choose one topic per day.  If you choose a unique topic and converse with them every day for three days, the option to confess your feelings will become available on the forth.

Hope this clears up your question!

Hi MrDrika!  Glad you're enjoying the game so far.

In regards to your question, the short answer is: no.

The long answer is that, at this time, the game is not producing enough in come that I could make it a full time job.  I have started work on the new scenes involving Warren the Harpy and Atalia the Elf, however, I am currently involved in a full time internship, which has stolen and continues to steal time I would much prefer to spend on this game.  I will likely have more time to myself come the end of January, but as a team, we have agreed it better not to set a date we may not meet, at least at this time when other factors in our lives has slowed progress so severely.

I will clarify, though, that the game isn't dead.  I'm not sure how many updates I will be adding, but I commit myself to at least finishing that initial update.

Dragonsofbob,

It's been considered, but the team had decided not to, for the sake of avoiding fetishizing intersex people.   Hope you understand our decision.

Thanks for your feedback!  Admittedly, this is pretty simple compared to what we intend for late editions.

Certainly hope to see more of this.  The atmosphere and presentation are excellent.  The possibility of the game changing based on actions is quite promising, even if there's currently not a ton that changes.  

Lovely little game!  Not everything is well-conveyed, and the fact you can clown on the Devil Himself by tricking him into giving you free wood (and are actively rewarded for employing this silly strategy) detracts from the horror a bit, but the central mechanics and the atmosphere are very solid.  

A creative and atmospheric horror game that harkens back to RPG maker classics like Corpse Party.  Love the weight given to your actions and how the game allows creative solutions.  Very excited to see where this goes.

Not scary at all, but certainly entertaining.  Very cute and funny, and the art-style is charming.  Just don't think it really has any business having a horror tag.

BedRock-1,

Glad you asked!  A list of additions planned for future updates can be seen near the bottom of the game's page here on itch.  These include:

-The option to have sex with town NPCS like Warren and Atalia.

-A Furniture Shop, allowing players to use extra gold to customize their room.

-A new, non-binary NPC in town.

-Sidequests with multiple solutions and different outcomes.

-Detailed descriptions of all the training activities in the Sex Dojo, with the option to train under either Tarou or Nadesha.

-Weekly local Whournaments, wherein the player can test their skills against other prostitutes in town to win gold and glory.

Our team is small, so the plan is to chip away at these goals, release by release, rather than making players wait for one massive release that adds everything.  Hope you'll stick around long enough to watch our game grow.  Thanks for your interest.

js29095,

Thanks let us know about this!  The team is now working on fixing it.  I'd estimate the problem will be resolved before the end of the day.

Marlowe,

We've located the source of the error, corrected it and tested it repeatedly.  Necromantic is now functional, as of release 1.0.1.  Thank so much for bringing this problem to our attention.  We hope that you continue to enjoy "A Whore of Ardor".

Marlowe,

Ran a test, and am experiencing the same error with Necromantic you were.  Will try to fix this as soon as possible.

Sorry to hear that!  Do make sure you've agreed to take undead clients with Madame Peachblossom.  I'll have the team double-check the code to see if we've made any mistakes there.

Hi everybody!   I'm InkSpider, the writer and primary developer of "A Whore of Ardor".  Hope you're enjoying the current release of  my game.  I'm making this thread as an invitation for players to discuss with me.  Give feedback, ask questions about future content and about my creative process, whatever you like.  My only request is that show tolerance and respect to me and to your fellow players.

That said, I look forwards to hearing from you.  :)

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Hi Marlowe!
An undead client may appear when you go to sleep for the night.  By default, there is a 25% chance for an undead client to appear, but you can raise this to 100% by purchasing the Necromantic blessing from Atalia in The House of Blessings.
As it stands, there is no system tracking the hours of the day.  The day ends when you go to sleep.  Until then, you can do whatever your Stamina and Gold allows for as long as you like.  It didn't seem prudent to include hours of the day, but  if this is something players are interested in for the sake of realism, I might consider adding it in a future update.