loved it, after i bought some pellets, the whole screen went black.
thank you for making this game. its obviously very personal, and it felt personal to me too. the use of the maze to create a sense of urgency is also great.
Thank you for telling your story.
1- عدم ذكر مصادر للأعمال الفنية و من عمل على التطوير و من عمل على الرسوم
2- تغيير لغة مخاطبة اللاعب فجئة و تغير التوجه الفني للخط في نهاية اللعبة
the game lacks good "game feel" the character feels like she has no weight or the gravity is just too low.
also the camera needs to give more room ahead of the character. there is no room for me to see whats going on.
I think this game is great. not a new concept, but the game is pretty great at execution.
the day and night concept could be improved on, for example foreground and background for 3D devices.
I love the basic concept, but I feel the game is lacking in "game feel". the character is too floaty, you need to add a lot more force and weight to the character.
overall, I think the game should be persuade as a simple puzzle game. also for the love of god have a reply button.
my problem with the game is that you loose complete control when you launch, all you could do is watch over something you couldn't even predict how its going to move.
maybe a physical representation of how physics will curve the comet by the planet's gravity. or some sort of way to try to correct its path once its out. maybe a gravity field indicator?
الشيء الي عجبني باللعبة هو ارتفاع صوت الموسيقى عند قرب سقوط الطفل.
التحكم كان مقيد بشكل كبير و تحتاج لاكتشاف طرق مبدعة أكثر في التحكم
الرسم لا يتناسب مع المحتوى المتناول و هو انقاذ الأطفال، حيث أن الشخصية لها ابتسامة شريرة و هو يتضارب مع هدم اللاعب
I actually love this game, great prototype. notes to consider:
1- the game gets boring when the ball is already out there. there should be some interaction somehow after you release the ball
2- a path for where the ball is going to go is a good idea for the first couple of levels
I really love this game. maybe i just love local multiplayer games.
right now, the player only have 1 queue to know what to press, color, maybe there should be somethign else, llike shape, or direction, or sound for the player to identify when they should tap.
the game is pretty great as a multiplayer it seems. I disliked the usage of the game of thrones theme song. made the game seem cheap.
its a good start. I suggest start thinking creativly about interaction between players.
a great game. obviously came out of a real struggle and required lots of bravery to create.
the game depends only on tapping actions, i would have loved to have more variety in controls. maybe have a swipe left and right like tinder ha ha. that would even give it a different layer of social commentary
I am sure some games got submitted without ill intent. Just some misunderstandings. It was important for other developers in the jam to feel like we are looking out for them too.
sorry if any of my messages seemed harsh or disrespectful.