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A jam entry

Stay In DarkView game page »

Steel and stay in dark
Submitted by AS Team with 27 minutes, 39 seconds before the deadline

Results

CriteriaRankScore*Raw score
Sound - الصوتيات#53.5563.875
Overall#63.3463.646
Graphics/Visuals - المرئيات/الجرافيكس#83.7854.125
Fun Factor - عامل التسلية#83.3273.625
Overall - التقييم عام#103.3273.625
Theme - استخدام موضوع الزنقة#153.2123.500
Innovation - الابداع#162.8683.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine Name:
Unity

Team Name, if you have any
AS Team

Who worked on this game? (Name List)
OsamaTHS, Alaa Al-Shyoukhi, Feras Al-Hayek

If you used any Game Assets not done by your team, Must be Listed here:
www.gameart2d.com, www.freepik.com

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Comments

the game lacks good "game feel" the character feels like she has no weight or the gravity is just too low.


also the camera needs to give more room ahead of the character. there is no room for me to see whats going on.

Interesting 'camera', although causes the gameplay to be harder, so instead of being a plus, it became a minus :) The jumping should be controlled by how long the player presses, and the game causes the player to fall of the edge quickly (the jump needs to activate exactly once the player touches the platforms). Finally, games like that need to be random.

Check City Cat mobile game for a good reference.

Good stuff :)

I think zooming the camera in and out is a cool idea though it can and should be tweaked a bit more to get smooth transitions and make it difficult but not unfair to the player. art style is nice but at times confusing. where is the collider for the rooftop!? on some rooftops the highest point is not really the highest points ... try to find your twist on this genre and polish polish polish

التحكم كان ممتاز و رسم الشخصية و طريقة حركتها كانت جميلة

المشكلة: - التصوير كان قريب جدا لدرجة اني ما اشوف المبنى المجاور اللي لازم اوصل له و بالتالي صعب توقيت القفز

و كان صعب التفريق بين الارض اللي راح امشي عليه و بين جدار او "خلفية" المبنى

اقترح توسعة زاوية الرؤية و وضع خط او لون مختلف للارض لتمييزه عن الخلفية

عليكم أن تفكروا دائما بالعوامل التي تجعل من لعبتكم فريدة وتستطيع التنافس، من وجهة نظري فالتنفيذ جيد لفكرة موجودة بشكل كبير ولا يوجد أي تميز.

Developer

شكراَ جميعاَ.

Host

Loved the game :) try to move the camera to the left and give it a wider view.

اللعبة جميلة وسلسة لكن موقع الكاميرا يجعل من الصعب على اللاعب تحديد وقت القفز حيث كان علي في كل مرة أن أحفظ الخارطة وأعاود اللعب. كما أنها لا تستخدم موضوع الزنقة بشكل متميز

good job :) nice game

good job :)

visit our game and rate it if you like it

Developer

Thanks for feed back , try it now :)

xxx.unity3d are for unity3d web plugin, you should have chosen the type for the game to be unity