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A jam submission

The Floor MasterView game page

a stealth game with rougelike elements made for gamezanga 5
Submitted by ali hassan — 2 hours, 56 minutes before the deadline

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The Floor Master's page


CriteriaRankScore*Raw Score
Sound - الصوتيات#103.0003.000
Fun Factor - عامل التسلية#103.0673.067
Graphics/Visuals - المرئيات/الجرافيكس#143.3333.333
Innovation - الابداع#182.8672.867
Overall - التقييم عام#192.8672.867
Theme - استخدام موضوع الزنقة#521.6001.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine Name:

Who worked on this game? (Name List)
ali hassan

If you used any Game Assets not done by your team, Must be Listed here:

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Loved the shadows very VERY much! Game play is simple and honestly, I don't see how this relates to the theme at all. Also, why collect treasures? Does it open the gates? It was not clear, I just collected.

Again, visuals are very very nice in terms of environment, but the characters can improve, and the AI is a bit too simple.

Great job!

I don't really care about the Theme. I see it as a starting point and an inspiration rather than a constraint. the art and sound are assets so i wont comment on them. that being said, lets talk design. I've seen and played a lot of dungeon crawlers of this kind, but what you have that is different is the stealth ability and the number of bullets. you need to make better use of those mechanics to set the game apart. limiting the ammo means you cant just shoot all the robots and it forces you to use stealth. there should also be environmental elements that encourage that kind of play. on a side note i found the music shifting a bit annoying. i felt like one of the tracks was building suspense but for no reason...

من افضل الالعاب في المسابقة من ناحية التصميم و عجبني استخدام الظلال و الاضاءة لإضافة عنصر الجمال

و البطل كأنه يشبه كلاود.

احب هذه النوعية من الالعاب اللي تشبه "مذكرات اسحاق"

المشكلة ان الاعداء سريعين و طلقاتهم اسرع و تفاديهم اصعب من اللازم

اقترح تطوير الذكاء الصناعي بحيث يصير في تنويع في حركة الاعداء .. و امكانية اطلاق النار من اي جهة مرغوبة يعني مو لازم اكون مواجه الاتجاه اللي ابغى اطلع عليه

لعبة تسلل ممتعة، الفكرة جيدة ولكنها ليست جديدة تماماً. تنفيذ الرسوميات جيد ولا سيما الظلال. بشكل عام لعبة متوازنة في معظم الجوانب. أعتقد لو توفر المزيد من الوقت لاتمامها ستكون لعبة ناجحة.

I love this, very well executed.

I would have liked to see something abit more creative in how you control the player. but this is me being picky.

Good Job


Awesome Game, loved the art/shadows/gameplay but not sure how it related to the theme.

are these randomly generated levels? thats kind of cool.

I know you are supposed to act on the right time. but I just charged my way in. I noticed that you could get stuck easily, I also wish there were some kind of ending or difficulty to the game. I found no challenge killing all the robots. the way it must be is to need the sneaking ability, which is an extra touch by the way, nice one, but it wasnt needed. I had too much ammo and I didn't need to care much about running out.

all in all this game looks my kind of games, but it just need some more game play to it.


The game is pretty neat, the graphics and music are well done. I don't see a strong relation to the theme, just a normal timing shooting. You can still play with random generation to get more interesting encounters as the game progresses.

تجربة مميزة لكني لا أرى فيها انسجاما واضحا مع موضوع الزنقة


you didn't hit the theme !! good game bro


good game and good graphics in general but i think you didnt follow the theme of this year unfortunately :/