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Abdurrahman_kh

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A member registered Aug 09, 2015 · View creator page →

Creator of

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Your game rocks!

Usually in a jam I make something completely new, this JAM I used a system that has been in development for months.

You know my game "Mammoth Expedition". I spent most of the time just making content. I had to code a lot of course but it wasn't most of the time.

and of course having people to take care of art and sound with me was really cool. they also added some content. in fact the Fishing Camp Situation is the coolest one and it was done almost entirely by my wife.

btw my system uses both prefabs & Scriptable Objects.

I don't know why you tried to change the system during the jam to scriptables lol. I get it as a programmer sometimes we think this will only take a little bit of time and you get stuck in it trying to figure out why it is not working. I learned not to do that in a JAM. this was almost my most successful JAM because I used already clean code...

even the everyday event: -10 fuel -food*workersCount

I was not going to make it its own thing because I didn't want to spend time developing that and I will just use highPriority events to do so.

but then I decided it will be boring to see some idiot tells you every day that you lost 10 fuel followed by another idiot saying you lost food. Besides; its the core of my idea to have perishing resources. might as well spend sometime developing it.

also if anything goes wrong. I use github (you should always use some source control) I can revert my edits and continue from there.

also the github greatly increased the speed editing stuff with the team (I see you don't have that problem)

I like these kinds of games, but I really didnt know what to do. nothing was clear to me.

so please if you manage to finish the whole thing, inform me. I would like to try it once more.

system wont let write a long post so here it is in form of three:

كما قال الجميع، الثيم جيد جداً وجميل، أقصد بالثيم أجواء اللعبة والموسيقى والرسوم.

لكن ما شعرت به كلاعب أن اللعبة الصغيرة أثرت سلبياً على التجربة، فهي لم تكن متقنة كلعبة بحد ذاتها ابتداءً فمثلاً أصبحت أضغط على المسافة كثيراً ولم يحدث شيء، حتى عندما تجتمع الكرات، هل الضغط باستمرار على المسافة يمنعك من الاستمرار، إن كان كذلك يجب أن يعرف اللاعب مالخطأ الذي يرتكبه

كنت مهتماً بالقصة وكانت اللعبة فقط تقطع التجربة، التجربة حزينة وفيها شعور بالوحدة والتفكير بأخطاء الماضي، وفجأة تقطع لتلعب لعبة عبيطة لا تشعر هناك أي ارتباط بين الاثنين.

https://www.youtube.com/watch?v=JkEJWnnxMp8

لكن فكرة اللعبة مناسبة جداً (أقصد اللعبة الصغيرة التي بداخل لعبتكم وهي الكرات التي تقفز) لثيم المسابقة

وفكرة اللعبة الأساسية وهي الحديث عن أخطاء الماضي التي "أخطأت فيها بالتوقيت" مناسبة كذلك

لكن اجتماعهما معاً لم يعط أي فكرة منهما حقها. تذكرت مقولة لسيد مير يقول فيها

One Good Game Is Better Than Two Great Ones

the only thing I cant complement here is the cool cool arts, I love it, the sprite had adorable running cycle, the whole thing is just neat.

however, I wasnt able to get into the game because it was full of bugs. sometimes I cant jump twice, sometimes the character just blink forward and die, sometimes the sprite froze. the game also need much more juice like sound effects and collectables. you probably know all that but I am just here to give you feed back.

loved the tone of the game. the music and the graphics. I had problems with bugs, I got stuck. but mostly I think it needs better directing.

pictures should not be different in size, moving the shadows would be nice(its definitely a lot of work) so the game wont feel so static, and instead of using giant arrow buttons to move around and open doors, I think you should use a custom mouse, that change into an icon of opened door when you move the mouse over a door... etc.

but even with all these flows you almost creeped me out, good job.

and one last minor thing, when I replayed the game, ending music got mixed with game music, but weirdly it was good, it didnt ruin the experience !

good use of the theme. the game reminded me of Guacamelee that probably why I loved it :P.

the game was really fun and I think its a good idea for a fully developed game.

sounds and music fits perfectly.

I only wish there were check points, you need check points if its not an endless runner. I am glad its not, because I hate endless runners, or most endless games. but replaying the easy parts of the game is what made me stop playing.

are these randomly generated levels? thats kind of cool.

I know you are supposed to act on the right time. but I just charged my way in. I noticed that you could get stuck easily, I also wish there were some kind of ending or difficulty to the game. I found no challenge killing all the robots. the way it must be is to need the sneaking ability, which is an extra touch by the way, nice one, but it wasnt needed. I had too much ammo and I didn't need to care much about running out.

all in all this game looks my kind of games, but it just need some more game play to it.