I'm not gonna lie, that cabin looks chill, I'd rent it out for like 500 a month if I was a rich indie and it had internet but it would need a bathroom and a laundromat.
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As a pixel artist, I originally wanted to make games solo. It took me so many years just to find the spark to make my first game. The crazy thing was that the game only took me 1 week to create but like 4 years just to get the kick to create it. As soon as I joined a jam team for the first time, game development was much more fun and we ended up making several little games nonstop. I'd say that if you want to go solo, you should still experience working in teams for a while so that you are more familiar with the game dev process and learn with each other as you go since your teammates have different strengths. Even if you are going solo, it's better to ask your fellow game devs for feedback anyway.
I set up another jam here https://itch.io/jam/sorcery-jam. This one's goal is create a game using spells (or status effects like poison, slow movement, dizzy controls, super strength, those all count too!) If you are a fan of games such as Dark souls, Diablo, or other games that have cool spells, maybe this jam can serve as motivation to complete your next project!
I hosted a turret jam if anyone's interested. The jam is a little over 1 week long and is already taking place. the idea is basically to include a turret in-game. I have a discord server set up where developers can partner up, share content, and get feedback, etc., so here's the link to the jam page. https://itch.io/jam/turret-jam
A pixel art bird... hmm, it's kind of tough because pixel art birds are generally so small anyway so I'd say it looks good but if you want to add more details, you'd have to bump up the resolution to 32 maybe. Also this is a style choice but the egg lighting looks flat, maybe you should shade it.
For me it's several reasons. It's easier to create lines because I don't have to worry about them being too straight since it's pixel art. I don't have to worry about huge index of colors. Also pixel art requires less use of the fill tool in general. Those are some reasons.
Pretty interesting mechanics. The whole concept makes sense as a game as well. I just wish the concept was something that the player could relate to more besides a cell. Don't take it personal though, keep making stuff no matter what.
Idle - His waist isn't shifting up and down, and I'm not sure why his left arm is sticking out.
Run - His core (center) is moving left and right, which is generally supposed to be the programming that does the job. Also I think his head is bobbing way too much.
Punch - Lacking anticipation/ wind-up.
I'll demonstrate it later.
As much as I enjoy being a pixel artist, when it's client work I will be charging a small fee per asset. You might want to consider that first. I usually charge around 10-20 for most simple sprites but it also depends on how much animation there is. Larger tasks such as environments have to be negotiated and broken down into smaller steps before I set a price. Just letting you know ahead of time. I'm always willing to cooperate with the artwork if it needs revision though so you will get what you ask for.
On the other hand, If you're just wanting to learn to do your own art for your games though, I highly encourage that and can try to teach you.