Seems to need GLIBC V2.27 on Linux
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It was inspired by other card games like Hearthstone and Eternal, however, I realised writing an AI for a game like that would be difficult - also PvP would need networking, something I've never tried before. I lost the plot towards the end and gave up but will try again. Think of this as the third prototype (I restarted during the jam).
I've updated the windows ZIP file. I exported from a version of Godot that requires Mono to be installed. I didn't actually use Mono (C#) so I assumed it wouldn't need it. Oops! My other half has tried running it, the first version dies this version works.
Please try again?
WakiZoids is an asteroids style game. I entered an earlier version of it to Game Off 2017. You can see my entry here: https://imekon.itch.io/wakizoids. In this game you earn points by shooting rocks, fighting with aliens. To win, kill all the aliens. There are a LOT of them.
This is the Christmas edition: https://imekon.itch.io/wakizoids-xmas-edition
This edition has a pet you need to rescue before aliens get to him, a christmas pudding and extended tracking - I've upgraded the ACME Tracking to short and long range sensors with filters.
I'm planning on taking this game a lot further. I'm hoping to add planets, jump gates, hyperspace, trading, the kitchen sink and so on. I've been wanting to create some kind of game and this seems to be it!
I used to work in the Games Industry. My name appears on a few racing games: DiRT, GRiD and F1 2011.
I'd love to get feedback on this game! It's evolving...
Here's a screenshot from the game where you find the xmas pudding:
I wish I'd kept the outtakes reel when I left Codemasters... 8)
Someone had set gravity to zero, so it cause a divide by zero error. The cars on the racing ground were all imploding, and the one in the garage imploded, flew around the room and out the window!
While I was doing WakiZoids, I set the black hole attraction force too high and reversed. I started the game and a whole bunch of game objects just shot past me.
Physics can be hilarious!
I've removed the HTML5 version of my game (https://imekon.itch.io/wakizoids) - it seems to hang in Firefox more often than not, and does the same in Chrome. I've also noticed when it does run, sound doesn't work properly - as I press 'thrust' (up arrow) you hear the sound. You keep the button down and it stops playing as it reaches the end of the sample! Doesn't do this in the windows version.
I noticed this too, but didn't think any more about it. I can tweak the numbers until the aliens are in view and start shooting, and reduce the range of the bullets a bit more until asteroids are visible as well. I did think of adding a "tweak page" where users can set these numbers 'at their peril'.
BTW, have you found the black hole yet? 8)