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A jam submission

Spectrum ShiftView game page

Shift colors to survive each level!
Submitted by la_ombrulo — 50 minutes, 5 seconds before the deadline
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Spectrum Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#53.8893.889
Design#73.7783.778
Audio#93.4443.444
Overall#103.2443.244
Gameplay#142.7782.778
Theme#212.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.0

Source
http://Yes, upon release of the game.

Game Description
Fire Red, Green, and Blue to shift the enemies colors to match your own to absorb. Don't absorb the wrong colors though!

Controls
WASD movement, left click to remove color from the enemy, right click to add color, 1 for red shots, 2 for green, 3 for blue

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Comments

Jam HostSubmitted

Wow. First time I was lost, took a day's break only to come back to the game and really appreciate it. Once I got the hang of it, it was really fun! Granted I only got through to the second level, I can imagine there is even more to the game than I found out about. Well done thinking this up man!

Developer(+1)

Thanks a bunch! I hope to smooth things out and make the mechanics more obvious and intuitive in future updates.

Submitted

I don't know if it was only on my hand but the speed of the cristal was too fast to be somewhat controlable without shouting.

On the other hand mechanics are super interesting but could be introduce a little bit better in 3 phases :

- first few level focus on subtracting color from ennemies (the right color, then a combinaison) with a timer that reset the ennemie to negate mistake

- then the new few focus only on adding color on the same principle a above with the addition of the changing cristal color mechanic

- and finally a combination of all of the above 

Developer

I like your ideas. I was struggling a bit to find the right way to introduce the mechanics. Focusing on subtraction first is a great idea. And I think I'll make some enemies that can't be reduced below the base color, and some that can't be added above, so that there are easier enemies to fight. Then later I have enemies that go all the way from black to white. I can also start with a red level, a green level and then a blue level to introduce the feel of the game.

I greatly appreciate the feedback! Thanks for playing.

Submitted

Great game with great UI. The only issue though is that it is hard to tell what color the enemies are sometimes.
It would be nice if there were sliders saying what percent color enemies were.
 Also, give the background some light so I can see dark enemies.
 Thank you.

Developer

I was concerned it would be difficult to see the color shifts. Thanks for confirming that. I will try and find a way to integrate that information better. Thanks for the feedback!

Submitted

The audio broke up a little on my Windows 10 gaming laptop. I could hear crackling, like the sound wasn't playing right.

Developer

I wasn't able to reproduce the problem, but I will look into figuring it out!

Submitted

Could be my laptop!