Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I don't know if it was only on my hand but the speed of the cristal was too fast to be somewhat controlable without shouting.

On the other hand mechanics are super interesting but could be introduce a little bit better in 3 phases :

- first few level focus on subtracting color from ennemies (the right color, then a combinaison) with a timer that reset the ennemie to negate mistake

- then the new few focus only on adding color on the same principle a above with the addition of the changing cristal color mechanic

- and finally a combination of all of the above 

I like your ideas. I was struggling a bit to find the right way to introduce the mechanics. Focusing on subtraction first is a great idea. And I think I'll make some enemies that can't be reduced below the base color, and some that can't be added above, so that there are easier enemies to fight. Then later I have enemies that go all the way from black to white. I can also start with a red level, a green level and then a blue level to introduce the feel of the game.

I greatly appreciate the feedback! Thanks for playing.