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hydralisk98

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A member registered Jul 25, 2016 · View creator page →

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Good to know that your are working on that ANSI C and thanks for the reminder on full lisp implementation. My latest effort so far has been to simply customize the styling to my tastes here: https://github.com/hydralisk98/gaslamp-paradise . Probably gonna have to learn back once again some sweet Lisp but that is a good base for backporting it to LISP 1.5 .

All of my repositories are available at: https://github.com/hydralisk98

It’s a pleasure to continue my early open source journey alongside you two. ^.^

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I also have this next question besides the title’s: how could it be implemented in pure Lisp 1.5 or something similar. Because I am almost able to get the full PDP-8 virtual machine running and have the documentation for learning it but I just pondered if you had any suggestion tips or ideas for some help on this very topic.

For those who are unaware, I am trying to work on a 12-bit-byte version of Paradise and a constructed language’s translation as well.

Link to my conlang here: https://conworkshop.com/view_language.php?l=UTW

I would indeed like a composer and a writer. All of you can join me through either my Discord at hydralisk98#4109 or my Tumblr at https://hydralisk98.tumblr.com/ . Plus, I have a couple of free and non-free assets in my filesystems.

I am bored so I wanna make games/demos with a teammate or more. I am pro-efficient at design, although I know coding quite well for a beginner level dev. We are gonna start with a simple game, using Môsi, and grow our way from there.

I know the Jam is long gone (could be revived though) but I finally got something to work on. I am translating XXIIVV’s Paradise into my latest conlang to date. I am sure a odd person but hey that’s what I am going for.

So I took some time playing it and releasing a small test session. I enjoyed it big time.

So I gave a look at the GitHub repository and also at some recent news about XXIIVV. I love the idea of a computer system running something akin to this as a operating system, but as far as I am concerned, also want see a version of this that’s vintage microcontroller kit that is 12-bit based instead of 8-bit based. Plus, I am into conlangs so surely there could a way to make my very own translation for the software.

Have you ever messed with Inferno OS? Or with retro systems like the PDP-8? I saw you did with Plan 9.

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(EDIT 1)
I definitely enjoy and like this project.

I need some help for making a game like this with Twine and some advice for improving my very first conlang, especially for the "cohesive vocabulary development" part. The link to my current conlang project is at the ConWorkshop, over there:

https://conworkshop.com/view_language.php?l=UTW

Definitely still work in progress but I definitely will appreciate your help as I try to make a couple of tiny games, either analog or digital, like here.

Demo #1: This Jam's Final Update

Basic scene with a basic character with basic controls (camera follow and player movement) with basic background... You can see how basic everything is, but it works!

Next time I work on that, it's gonna get a little better and so will all the other times until I get satisfied from te end product

Introduction

Hello, my name is Olyvier, better known as hydralisk98. It's my first time keeping up to a game jam that long but not my first "game".

What is 16<sup>3</sup> / 16^3 ?

It's a 2D top-down walking sim inspired by "Quadrilateral Cowboy", "The Stanley Parable" and "0x10c". This game has no link to the theme and will be vastly smaller than my next release (supposing I keep working on that project over the next month).

This first chapter of the story is focused in a small town called "Maskutchew" which the playable character enters and explores.

As for the gameplay mechanics, undirected exploration & collectibles are the ones I am implementing as of now (simulations are for later)

What is ready?

  • Physics
  • Player movement
  • Graphics

What are my current goals?

  • Soundscape
  • Level editing
  • Collectibles
  • Interface counters
  • Interface control
  • Victory conditions
  • Placeholder NPCs
  • Placeholder Interactables/Props

What are my goals for the post-jam:

  • NPCs and their AI
  • Voiceovers
  • Custom music
  • Custom sounds
  • High definition spritesheets and tilesets
  • Animations
  • Inventory
  • Joints
  • Effectors
  • Social simulation mechanics (Money, needs...)
  • Programming playable character's actions mechanic
  • Labelling the entities in a few langs (+ conlangs) mechanic
  • Lore/worldbuilding
  • Levels
  • Story
  • Experimentations

Hello there people! My name is Olyvier and yes I am yet another 20 years old college student joining the jam.

I haven't participated to a game jam as of today, and I wanted to because I really wanted to start but most importantly finish a creative project of my very hands.

I love many types of games but Portal 2, Civilization 5 and Pokemon are some of my all-time favorites. I have a quite specific idea to iterate on this time and it will be quite original.

I have some experience with Unity & PICO-8, making experimental games including a clock out of a Unity "Breakout" clone and a top-down exploration of my town in that very same engine.

I love linguistics as I am somewhat trying to learn German on my own and collecting books around the subject.

My goals are to finish the game, support it and fit development within the time constraints of the jam.

1. Hi there! What's your name? Want to introduce yourself?

Hello, world! My name is Olyvier and it's my first game jam.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

No

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I'm fascinated by the deep lore and the exploration in games such as Portal 2, The Stanley Parable, Dwarf Fortress and Half Life. This jam I'm going to create some vocabulary sandbox (aka Scribblenauts), I won't be using those inspirations yet.

4. Do you have experience with game development? What did you do/with what engine?

Yes, but there are lots and lots of unfinished projects that most were deleted under the week after abandon. Including some text adventures.

5. Tell us about something you're passionate about!

Beyond most of by huge interests list, "0x10c" is one that stayed in my heart since ~2014. Basically, it was a retro space sandbox about some retro computer developed during 2012 and suspended since 2013. Sad considering it jointed vintage computing, dying universe space and sandbox themes.

6. What are your goals for this game jam?

Start and most importantly finish a playable game out of my college spare time. I would love to use some Common Lisp but I'm not ready for anything like so yet.