Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jul 25, 2016 · View creator page →

Creator of

Recent community posts

It did fix partially on Bash, but not entirely (only saw some tile-based animation, not the color fix despite colr scheme revision) but I use Fish mostly. Also thanks for the lively response, here are a few screenshots for posterity.

The first level of the game in the terminal emulator Also the first level of the game, but highlighting the full level by selection

Can’t wait to see your modest engine continue to evolve and all, as it may be a worthy alternative to my Mosi game dev workflow quite soon.

A bit late on the topic, but I got theming issues too (both on the web version, the GUI desktop renditions and the Uxn CLI+GUI emulation framework) and can’t assemble the existing current Parade / Paradise available from the Sourcehut site (plus the Paradise ROM is unavailable, type code 404; Plus there may be other incompatibilities along the way to resolve as I like having the three frontend renditions CLI/Desktop/Web).

I do am still very excited about the upcoming update and all things “Rek & Devine” collective, considering I am almost done designing my very own 12-bit word computing architecture with such a Parade file system strongly in mind (among other file systems like ZealOS’ and more technical matters…); But last update repository update was a more than a year ago, and I am really looking forward to theming it with existing and custom color schemes. My very own desktop theme with KDE Plasma as of the last few days on my Artix mid-tower PC

Farewell to a response soon!

Seems cool, will check relatively soon for my very own TEXTMODE tileset to refine my design process onto what is left for it. My vast 12x12 tileset as of July 28th 2023

(2 edits)

Of course, it is the least I can offer as a techie enthusiast [I also use a Artix Linux tower 2014 build if you ever want to testing done on such a Linux context] (& I do like the MorseCodeGenerator thing much as well, haven’t used it abundantly yet but I did open and tested it running as expected.)

So first of all, the ZXTextGameCreator ZIP package seems to not display anything (checked into the Task Manager and it stays active for a few minutes at least but still doesn’t render any window to the desktop environment, so then I killed off the program and nothing new visually came by like error dialog or whatever)

Second, the sincity demo did not display anything but also has not even started any process either.

Third and last, the Windows-oriented TextGameCreationGameEditor has propped a single blank window before disappearing immediately afterwards and the process continuing ad eternam until I ended it minutes later.

The single error code & data shown to me thus far

Will insert error dialog onto a screenshot here from SFX when I catch it and when I used the installer the first time, the install wizard was in some eastern European language, most likely Polish for some reason.

So yeah, I guess that infodump is decent enough information as a starting point for your debugging. I am glad to be any useful to you and myself through this. (I also am about to develop/program from my own set of specifications a new “retro” computing architecture stack relatively soon which could be nice to target.) Farewell to a soon enough fix of yours hopefully!

Greetings, been lurking and tried repeatedly using your program for quite some time. The error I get each time from around every executable seems to stem from the (likely obsoleted) libraries used, at least on my Windows 11 P52 laptop with the installation spanning two physical drives. I really would love to give this program a fair chance as I would love to make some ZX-Spectrum & IBM-PC (even x86_64 architecture feels like a IBM-compatible still to me) compatible games on my laptop (the other computer I own is a Artix tower so not really suited for Windows builds directly) I look forward to your deeds and I love the other freeware (and paid) programs you made with enthusiasm.

(1 edit)

I liked this jam entry alot, did not display on the Konsole (terminal emulator) I use and was a bit difficult to read as far as most color schemes I had were concerned (especially for the fore-mentionned bold black color) and it was indeed a bit hard to grasp but beyond that excellent. Can’t wait to play more of those CLI games when they get a bit more user-friendly. ^*^ (Edit, might benefit alot from a repeatable single-step undo like in ‘Baba Is You’ and few additional glyphs)

(1 edit)

Hy. I streamed some with the game, The physics seem a bit janky and user experience could be a little more show-not-tell type of interactive, but seems fairly good as a beginner entry. Good luck.

(1 edit)

Awesome, I was already decided onto a few matters but considering the mixture of “Atmosphere”-ic and “First person BLANK”, I think it summarizes my game concept (Atmospheric first person “walking simulator”) quite well. For reference, I make a cozy first person “realm” of sorts with Godot, Qodot and Simple-FPS-Controller. As specified in one of my latest tagged blog posts (link at the bottom if you are interested…) albeit I am uncertain if I will be capable of implementing any multi-user mode nor personality-driven NPCs on time. Hopefully up to improve it from the demo status as a separate project for a quality Linux release (targeting KDE Plasma & its Discover software center especially) once I feel comfy with QoL, polish, marketing / SEO & responsive theming (for adding decent mobile and web playback). My post’s hyperlink: ;

May I throw some game suggestion that I got thinking whilst inspired by the jam?

Register example

As I won’t participate in the jam really, but as I was designing my own computing architecture, I figured that sharing this phonebook narrative game idea could spark some innovation into the space.

I don’t and won’t promote my actual content here, that would be for me to do onto the Itch community tab dedicated forums and my Tumblr blog to provide hyperlinks over. So this post is more of a brainstorm of ideas for whoever wants to emulate Nokia 3310 hardware feel and twist it within the jam’s contraints.

In a nutshell, it is heavily inspired by Zachtronics and some contraints from the Nokia 3310 device & hardware to make a turing-complete toy with a limited index of addresses to call over, and a ‘Turing Tarpit’-style gameplay with a focused story narrative attached, like with TIS-100 or Exapunks. Might not use the actual dumb-phone functions (I don’t talk of the additional buttons, but the literal audio factor of communicating with a user) but if possible I would.

Quick rundown of the four (the last four are the only ones needed) to sixteen registers involved (having twelve generic generic storage registers comes handy, especially for grid-based movement)

I do have some narrative design, phonebook + instruction manual writeup to enact for such a concept on my end, but I feel like it would never fit the jam because of some other specifications I would deviate strongly from, like the colors I use, screen space for a decent experience, the ‘base word unit from bytes to tribbles’ + ‘edit the ~4 KiloWords total program memory of cells’ + ‘Zachtronics-y genre tropes’ details, and ofc all the analog audio phone-call emulation parts of the narrative.

But I am definitely encouraging the jammers, if it is allowed ofc, to at least attempt making a narrative yet systemic game around calling custom addressing phone numbers for the Nokia 3310 and its design space.

Anyway thanks and farewell.

My latest Mosi project is a WIP exploration software toy and serves as a first step towards making a custom 3D game engine down my pipeline but yeah, I am currently quite early in the process, aka sketching a more proper large 288x144 cells X-wrapping world map & its tiles because I got a constructed world in mind for the project that requires heavy customization, custom scripts code and other web tech learning curve stuff (taking full advantage of Mosi before I rewrite the thing for Unity, one among many milestones I got rn). Ngl, it looks like feature creep but I got some passion, resources and familarity with much so it is a fair project I can realistically do in a month. The hyperlink to the project is here ->

Cool, I really would appreciate some assistance for fully understanding the inner workings of Mosi and heavily customizing it to my monthly project’s needs.

Cool, it would be interesting to see how it works.

Great initiative, I sure would love to see a couple more neolithic cultures’ typefaces from this author. Absolutely wonderful.

Super cool utility, I love it. May I suggest you to make SVG vector files of the glyphs or at least tweak this build to incorporate such because the raster pixels and blurry-ness are a bit distracting? Because I think it does great except for the Spanish-only Correlation explaination note, which would be nice to have in English too.

Anyway, farewell and I am excited to see what is next on that creative profile of yours… ^*^//

I haven’t tried it yet but I definitely like the premise of a adult English grammar serious game. I am fairly skilled in English as a French Canadian but I welcome this initiative with very open arms. I hope this edutainment game goes along well and fulfills it’s purpose, which would seem to be well on it’s way there. Good luck and I cannot wait to bring more value into your product. Cya ^*^

Nice thanks for your honest feedback, it’s very minimal but I do consider it as I am still learning alot of skills to make alot of game and engine ideas for what is essentially a huge idea bank I write often about on my Tumblr blog.

Made my first serious albeit prototype-y game for some jam on

Yet nother toy thing I made not so long ago:

Fair enough. I took a while but I am making a few games for Mosi right now and plan to add upon it’s features eventually. Still not sure when I will implement it inside this though. Also, this and that are also Mosi-related things of me. Sorry for the hyperlink mass-posting I just did, simply wanted to express my gratitude for this engine being my entry to my latest active game development projects.

Yep. Good to know, thanks alot for the direction and the tips.

As I am trying to design a simple Zach-like out of “Baba Is You”, “Paradise” and affirmative paradigm, and I got stuck at the “how do I design the machine and the puzzles?” step. I know a reasonable amount of programming, used some XXIIVV-HundredRabbit toys and got some Zachtronics titles (loving more TIS-100 than further-onwards games like Shenzhen I/O) but I don’t know how to design such a machine, and therefore most puzzles. However, I do see some puzzle models in my head, like comparing vessels’ values, drawing on a screen and playing chiptunes. Thanks for reading and responding to my query. ^^

Fair, thanks. I have no specific questions thus far though I just made my second ever Mosi game for a friend of mine. ^^

(1 edit)

Neat, how does teleportation works? I am making a personal game for my friends and wanted to be able to use such a feat for my narrative. ^.^ EDIT: Just seen it my bad, how does the engine work though? I also wanna explain it in video format to some followers of mine. ^-^

Q1. Hi there! What’s your name? Want to introduce yourself? I am Olyvier (call me Klara though plz, I’m MTF) and I have some programming and artistic experience as hobbies. I never finished a game before really but I did try a previous jams with very limited amout of success. Luckily I am awaiting the theme so to get myself inspired for my second ever Mosi release. Q2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what’s your reason for joining? Gonna try creating something simple as MVP and finish it. Q3. What games are your favorites? Did any of them inspire you, or made you want to make your own? Well, I have much games to inspired by, but I would like to dabble into programming games, linguistics games and grand strategy mods eventually. ^.^ Q4. Do you have experience with game development? What did you do/with what engine? Some experience with Unity, ‘’‘beginner’’’ level practice-wise for programming, and lots of experimental learnings across a pletora of engines, prog langs and design philosophies. Q5. Tell us about something you’re passionate about! Preserving and iterating upon living vintage tech is kinda of my niche here, so ya I enjoy reblogging alot of them on my Tumblr blog. Q6. What are your goals for this game jam? Make a tiny story game (maybe about self-caring a friend of mine). Make a neat reusable 1-bit tileset Make myself some world to welcome that narrative

Here am I, inside a sweet sweet club. ^-^

cel7 community · Created a new topic Simple review
(1 edit)

It’s amazing, I played with it and it looks real promising (alongside the ‘fe’ language) for further developments of mine. Especially regarding my eventual dream of developing a full Lisp computer system and software ecosystem. :-) Beautiful

Good to know that your are working on that ANSI C and thanks for the reminder on full lisp implementation. My latest effort so far has been to simply customize the styling to my tastes here: . Probably gonna have to learn back once again some sweet Lisp but that is a good base for backporting it to LISP 1.5 .

All of my repositories are available at:

It’s a pleasure to continue my early open source journey alongside you two. ^.^

(1 edit)

I also have this next question besides the title’s: how could it be implemented in pure Lisp 1.5 or something similar. Because I am almost able to get the full PDP-8 virtual machine running and have the documentation for learning it but I just pondered if you had any suggestion tips or ideas for some help on this very topic.

For those who are unaware, I am trying to work on a 12-bit-byte version of Paradise and a constructed language’s translation as well.

Link to my conlang here:

I would indeed like a composer and a writer. All of you can join me through either my Discord at hydralisk98#4109 or my Tumblr at . Plus, I have a couple of free and non-free assets in my filesystems.

I am bored so I wanna make games/demos with a teammate or more. I am pro-efficient at design, although I know coding quite well for a beginner level dev. We are gonna start with a simple game, using Môsi, and grow our way from there.

I know the Jam is long gone (could be revived though) but I finally got something to work on. I am translating XXIIVV’s Paradise into my latest conlang to date. I am sure a odd person but hey that’s what I am going for.

So I took some time playing it and releasing a small test session. I enjoyed it big time.

So I gave a look at the GitHub repository and also at some recent news about XXIIVV. I love the idea of a computer system running something akin to this as a operating system, but as far as I am concerned, also want see a version of this that’s vintage microcontroller kit that is 12-bit based instead of 8-bit based. Plus, I am into conlangs so surely there could a way to make my very own translation for the software.

Have you ever messed with Inferno OS? Or with retro systems like the PDP-8? I saw you did with Plan 9.

(2 edits)

(EDIT 1)
I definitely enjoy and like this project.

I need some help for making a game like this with Twine and some advice for improving my very first conlang, especially for the "cohesive vocabulary development" part. The link to my current conlang project is at the ConWorkshop, over there:

Definitely still work in progress but I definitely will appreciate your help as I try to make a couple of tiny games, either analog or digital, like here.