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(1 edit)

I liked this jam entry alot, did not display on the Konsole (terminal emulator) I use and was a bit difficult to read as far as most color schemes I had were concerned (especially for the fore-mentionned bold black color) and it was indeed a bit hard to grasp but beyond that excellent. Can’t wait to play more of those CLI games when they get a bit more user-friendly. ^*^ (Edit, might benefit alot from a repeatable single-step undo like in ‘Baba Is You’ and few additional glyphs)

(+1)

Hi, sorry that it didn't seem to work--it seems that something is up with Konsole, and that was one of the terminal emulators that I did not check (as I don't have a system with KDE installed).  From looking at your stream, it seems that the problem was something I ran into when running on the  linux console, which was related to the fact that bold background colors are handled differently than other terminal emulators (for example, xterm).  I currently have a workaround that does the right thing on the linux console, so could you try running "TERM=linux ./ion_duct.sh" (which will fool my code) and see if it fixes it?

It did fix partially on Bash, but not entirely (only saw some tile-based animation, not the color fix despite colr scheme revision) but I use Fish mostly. Also thanks for the lively response, here are a few screenshots for posterity.

The first level of the game in the terminal emulator Also the first level of the game, but highlighting the full level by selection

Can’t wait to see your modest engine continue to evolve and all, as it may be a worthy alternative to my Mosi game dev workflow quite soon.