Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hi, sorry that it didn't seem to work--it seems that something is up with Konsole, and that was one of the terminal emulators that I did not check (as I don't have a system with KDE installed).  From looking at your stream, it seems that the problem was something I ran into when running on the  linux console, which was related to the fact that bold background colors are handled differently than other terminal emulators (for example, xterm).  I currently have a workaround that does the right thing on the linux console, so could you try running "TERM=linux ./ion_duct.sh" (which will fool my code) and see if it fixes it?

It did fix partially on Bash, but not entirely (only saw some tile-based animation, not the color fix despite colr scheme revision) but I use Fish mostly. Also thanks for the lively response, here are a few screenshots for posterity.

The first level of the game in the terminal emulator Also the first level of the game, but highlighting the full level by selection

Can’t wait to see your modest engine continue to evolve and all, as it may be a worthy alternative to my Mosi game dev workflow quite soon.