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hazNdev

36
Posts
9
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2
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A member registered Apr 20, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the in depth feedback it's appreciated! Will remember to make use of the README and license file for the future, I'm glad you enjoyed the game though!

Thank you, the feedback really helps will take both animations and wave downtime into account!

Thank you and yeah Synty comes in clutch!

This means a lot, thank you!

Thank you so much! The cooking mini-games is definitely one of the first things on the list if we update it so I appreciate the feedback :)

Thank you for the feedback, I like that idea and will have to give it a shot!

Pretty average day at work I'd say lol, thank you for the feedback and yeah Hopper did an incredible job with the SFX!

Thank you for the feedback, I definitely wish we could've added more variety to keep the game interesting!

Thank you so much and lol, fair enough!

I liked the use of theme here, had fun tracking down the animals although when I alt-tabbed my fov went extremely high. A suggestion I would have is make a settings menu to control mouse sensitivity as it felt a bit slow for me with the default.

Love the art style for this, one suggestion I would give is have the tables empty until someone is ready to order, would help with immersion and also make it more obvious when someone is ready.

Really fun game that feels rewarding once you get the hang of it, did encounter a bug where I lost then kept my money + load from the previous run.

I appreciate this feedback, will take the pacing into account and see what can be done. I definitely think some minigames would help make the orders more interesting, thank you again!

Not sure if it was bugged but I couldn't kill any enemies, I'm a fan of the art style though.

Fun game with simple mechanics, one thing I would add is audio control.

Thank you!

Thank you for the feedback and playing!

Really fun game, would be cool to try with 2 people at once.

I like the concept, I think there is a lot of polishing that could be done in terms of UI and what everything actually does. For example if you hover over the carrot it pops up some text explaining what it does.

Had fun with this, I will note if you hold up + right you can climb almost anything so a lot of platforming could be skipped.

Really like the vibe of this game, only advice I would have is make the visual clarity a bit better.

I appreciate the feedback, I can see how it could be confusing so will have to see about making the tutorial more integrated in the future. The theme usage is to balance between managing the restaurant and defending from waves of pizza pinks. To serve customers you pickup the order from the counter or cash register and then press e on the customer, I'll definitely look into making that more intuitive. Again thanks for the advice!

I like the concept but it was a bit hard for me to get treasure, the player felt pretty slow and whenever I tried to get to the bottom I'd end up nearly dying by the time I reached it and couldn't find oxygen in time. I'd say increase player speed by a good amount and it would help a lot!

I loved the art and vibe for this! My main suggestion would be controls and smoothness, the character felt very slow and not being able to use WASD to move didn't feel good especially when we were using E to interact with stuff. The noodle cooking portion was confusing as I wasn't sure if I had to use the entire box at first and then I had a crash when I hit serve noodles afterwards. Despite that like I said the vibe is awesome!

Fun game, concept is cool, I would say the difficulty spike is a bit off. It took me a while to get past the 2nd part but as soon as I did I finished the rest in the same run. The debris like the suitcase on the ground can be a bit confusing as it looks like an obstacle. Overall was enjoyable though!

Game is awesome, very intuitive and simple to play had 0 issues getting into it. One thing I would do is put more emphasis on the amount of moves being used so that you are encouraged to use as few cuts as possible. A bug I came across is when I would cut the gold directly in half horizontally the part that disconnected was the top half so it wouldn't end up falling and just stay stuck up there. Overall though, great game!

Fun concept, I would say you should probably have a grace period at the start of levels before the noodle starts sliding as it would often just immediately slide off as soon as I hit restart. I was also able to cheese some levels by just finding a sweet spot where the noodle slides very slowly or not at all and not move my mouse afterwards. Other than that it was enjoyable to play!

I like the concept although I was a bit confused on how to actually play, my advice would be too either have a tutorial or make it obvious what the player should do with tool tips.

Loved it, the arrow pointing to the tire was such a betrayal lol.

Simple but fun, a nice QOL feature would be making the different boxes be colour-coded to represent their weight.

Fun game that is quick to get into. Main advice is to make it more obvious which customer you should serve to as like the other person mentioned I didn't even realize there was an upstairs and the dark lightning made it hard to track whoever had their hand up. The interaction system was also a bit finicky I would have to move around a bunch to get the option to hand off the drink. Great work though, it's a good use of the theme!

Thanks, definitely a fan of it after now trying it!

Thanks for the feedback! I definitely want to explore making a better combat system at some point, dedicate a project to it or something. The theme tie-in was basically that the coins above each door represent two different potential rooms you could get by entering that door.

Awesome, thanks for the advice!

Thanks,  I appreciate it!

Thanks! Tried yours as well and I really like the turn-based combat and party-building.