Easy. Just let her explain everything.
Recent community posts
Saving is broken.
I can save but no savegame is created.
Sometimes buying things is broken, too. I order a bunch of stuff but get only one stack of it.
And most of the recipes are wrong (at least the made-in-part of it).
now i know what was wrong, the slider for the reactor output goes from right to left instead of the normal (and used for example for the weapons) left to right, the tutorial does not mention it when you do it wrong, numbers (at least for me) are lowest left and highest right, another indicator, that right seems to be the highest setting.
but with the now right settings one is faster, is able to rotate better and the jumps big enough to not find the station again, but that doesn't mean much as it is hard enough from just a few kilometres away, perhaps a pulsating red or green light on top and bottom would help with the latter.
6 seconds are fine, but i don't seem to get that fast about half minute (at about 100fps) is as fast as it gets for me, for such a small ship, could even be faster, but we don't want players to throw up, aren't we?
then there's only the issue with momentum and perhaps putting some use to the things one can get: the pistol doesn't work, the parts just need room but aren't needed, there is nothing damaging anything for getting fixed with the tape and oxygen isn't needed either. and it needs collissions for the ship, as i got too comfortable just standing up from the chair to loot and then sitting down again to fly away.
until now i see much potential but much to do, too.
I really liked the demo.
Wouldn't it be on Steam i would pay for it. Why do that many good games get their demo uploaded to itch.io and than the devs turn to steam for release? Question is rhetorical, on Steam there is much more money to make and much more publicity.
And wouldn't the survey be on google i would take part in it.
sadly that is way too low, turning around is nearly impossible. but for a spacecraft it's really slow too, i estimate a bit faster than a car (EDIT: no, a bit faster than you walk), with warp jumps of a few hundred metres before the engine needs recharging, wouldn't mind if it wouldn't take minutes, but seconds to recharge. it's a bit like you expect an airplane but get a hot air balloon.
Sure rotating shouldn't be as fast as a person but for a such small ship taking hours (or at least about 15 minutes) to turn is just not enjoyable. it shouldn't be that much slower to rotate it around aother axis, at least if the one who built that ship didn't totally messed up.
Okay that rotating problem seems to be only in tutorial and storymode, in sandbox it's fine. Or at least better as you don't need to move your mouse a metre to move the crosshair/circle about a centimetre.
oh, and you shouldn't stop moving just because you aren't accelerating, there is nothing (or at least not noticable much) stopping you in space.
But it has quite some potential.
okay now i'm your opinion... after the cave quest and a few hunting days one has enough worn fur...
but herbs are abundant (and til now i had no use for them) perhaps just change the chance for that plant fiber gras and herbs to spawn, perhaps if they spawn in about equal numbers? Or perhaps if one gets just 1 more when gaining some?
in alpha 1.0 there was a bug, bushes did not regrow eventually (was not bad though as they blocked ones sight, but without getting plant fiber was troublesome).
now (2.0) is a bug, trees and bushes respawn but one cannot interact with them, the healthbar is missing you cannot chop or kick them, but collissions seem correct.