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(2 edits)

okay just testing the 1/12/2022 demo

I'll only add stuff I haven't yet seen in other comments.

in the shopping mall any text between chair and sale sign isn't readable because there's not enough contrast. Easiest fix would be some kind of border around the letters.

the font in the phone is hardly readable because it's really tiny.

when encountering a goddess, using the profile button there are 4 lines, but figuring out what each of them means is way less than intuitive, an indicator would be nice.

without interacting with any goddess there is nothing to do, meaning if you get to any location where there is no goddess you wasted 1/3 of a day just going there AND have to navigate through the phone to move elsewhere. I think it would be better to additionally bind the map to a key. or maybe add some interactive element to each location? Even if it's only something like click onto the sale sign and the shop menu opens or some way of playing the match-3-minigame in the gaming lounge, it'll give the locations some purpose besides being able to maybe encounter a goddess.

the match-3-minigame when on a date doesn't always recognize completing several rows/columns at once, sometimes that leads to one of the matches getting lost by falling gems. T shaped matches should be recognized, before clearing a match the minigame should look for other matches that occured.

It seems out of place too because there is no context, making it part of the date instead of the date itself would be nice.

sometimes time jumps from evening to morning on the same day when visiting a location you where in the morning.

knowing how much the next stat increase will cost, without having the funds already, would be nice.