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HaipaDev

109
Posts
3
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8
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33
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A member registered Jul 17, 2017 · View creator page →

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Very fun and great art
(but Im somewhat pretty sure youre detectng the wrong event for pressing E, youre probably detecting on each frame while being held instead of on click/on release), which makes it almost impossible to properly toggle the fans

Too bad I couldnt get at all how the game works.. the art is great tho!
The music is way too out there with the bass shots, you cant have something like that in an endless climbing "rage game" like that gets annoying way too quickly (also the looping is off 😭)
Another thing is you cant have slow transitions like that, people dont want to be waiting 10 seconds to retry especially when they dont know whats happening and are trying to learn the ropes

A really gorgeous exploration game with an interesting atmosphere (I am not sure if its better quiet like that or would more sounds and music make it better). Sadly it gets a little boring quite quickly and the tornado capturing skill check mini-game is a bit too unpredictable with the completely random changes, cool concept tho

Interesting concept, but its very confusing at first which number corresponds to which balloon, shouldve put a number on them to better indicate that
Too bad there is 0 music nor sounds
(You uploaded the install to the game, so it wont launch from the itch app, you shouldve made a regular build of the game)

Very funny and strange concept fitting for April 1st hahha. Really nice presentation!

Charming little farming game. Too bad its not really rewarding in any way, its just tedious going back and forth without any objective

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I really wanted to enjoy the game more, like you know *grappling hook game* cool, but sadly its waaaay too hard too early in, no progressive difficulty, its too punishing with the checkpoint not being at the start of each level and also the physics are just really weird (Godots fault?), also there's not really any way to get rewarded for being  good with like speed or something, because sometimes the level's obstacles are moving too slow or too quick and there's no easy setup like one satisfying swing to leap through a bit, the windup of the hook is too weak as well, its all too slow and clunky imo
Looks cool tho, the music although repetitive and maybe a bit annoying is a bop, The Ascend mode is also a cool idea that I appreciate

a little confusing but wholesome/sad little story game, you couldve sold it better as multiple "dreams", because its instead kind of an "annoying loop" of the same dialogue

Very eerie and interesting atmosphere, the art is gorgeous, the gameplay while a tiny bit confusing quite entertaining!

Very eerie and interesting atmosphere, the art is gorgeous, the gameplay while a tiny bit confusing quite entertaining!

hahh I get u, no worries, atleast you got it in! (yeah I also still live with my family so I get that Easter was at the same time)

Extremely lovely platformer, very charming and with a very well executed simple premise. The music although gets a bit repetitive is an absolute bop. The last level was quite a bit of a challenge, but a cool small little thing is that you gave us like a "sandbox level" at the end which is nice hahha
Only thing I can really complain about is how the indication of the wind is a little slow sometimes and maybe id expect it to reset on death or idk not really sure hah

Hahha pretty cool minigame with a very nice adorable presentation!
Intuitively I expected the ball to be "lighter" and fall slower (and also be independent from the hair dryer), but it could be that its all done on purpose for better responsiveness and as design choices which I do appreciate!

Extremely good looking, well designed and entertaining puzzle game! Only thing missing is a save system because the levels do take quite a lot of brain power and time to solve hahh

Extremely good looking, well designed and entertaining puzzle game!
Only thing missing is a save system because the levels do take quite a lot of brain power and time to solve hahh

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An interesting concept with a nice presentation and pretty well executed gameplay, that took a short bit to understand properly. Also the lofi music is pretty fitting
The only thing I can really complain about is how the text for the tutorial is ugly and not aligned in any way, and I also got a bit confused its on a toggle so press T again to close.

A really cool and challenging precision platformer, unfortunately a little confusing where I was supposed to go so I got lost after a short bit
(This honestly would have fit for the previous gamejam I attended with the theme of "Life in 2 Dimensions")

I really loved this one, extremely charming with the hand-drawn art, music and sounds being all mouth sounds and  overall a very entertaining challenging short little puzzle game. Honestly also reminds me of the old flash games in a sense

I really loved this one, extremely charming with the hand-drawn art, music and sounds being all mouth sounds and  overall a very entertaining challenging short little puzzle game. Honestly also reminds me of the old flash games in a sense

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An extremely fun and charming short but challenging platformer! Honestly had a blast, great job!^^

Thank uu
Ill try thinking about the controls as Ive gotten that quite a lot!

Hahha thanks a lot man! They really were werent they, or atleast thats how we remember them, glad I could bring a bit of this energy back
And yes I have gotten that the controls are confusing, Ill try to come up with something in an update!

Thank you a ton man, appreciate it!^^

My friend also expected the behaviour to be a bit different, he thought instead of clicking you could hold - which honestly I am and was considering. (funnily enough at first I had it that you didnt have to click at all and the stickman would continuously fly away from your mouse, but for some reason I steered against that) And yeah now holding it down seems like a superior move, Ill look into it!

wow thanks man!^^

Nice art, palette choice, music and sounds
Its very hard for me to rate it as I kind of skimmed over the tutorial thinking its gonna be simple to understand and well I got very confused trying to figure stuff out hahh
(Also yeah the symbols in the font are broken)

Honestly not bad, quite cute, nice music and sounds, but definitely could use some polish. Its also a little weird design-wise that there are both "levels" and score, you couldve just made it an infinite score chaser I guess

Imo its a really cool limitation, Purechito is right with this one, it does not have to be literally multiple windows of applications lol

Not sure yet without knowing the limitation
Ive already done a puzzle game previously so Ill probably try something new
And buddy imma be honest platformers are so oversaturated, it will be hard for you to make anything unique, but I hope youll have fun regardless!

Alright hahh, I thought Im very good with English but I have actually never heard this kind of phrasal verb lol

Wait wdym "in under the wire"
Btw you managed to rate at the very last minute lol thank u!^^

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Yeah the drawing attack is a really unique idea, but its all a little bit scuffed, you should see your cursor to perform this attack, its hard to do without that
Besides that; really too bad there are literally 0 sounds and music, it feels extremely empty, no story, the sprites (which I suppose are from the bundle) are pretty nice, but there is no specific theme, especially the plain sky background kind of contrasts a little too hard with the metallic robots
Also its really weird that you made it as a GMS installer instead of a simple build

Also I did notice that you posted a lot of comments just like this one under other's people games like 1 minute between each, so im not gonna judge if they're autogenerated or anything, and if you actually gave a honest review on my game then I appreciate it

Aww thats too bad, I also suck at art in general I think, thats why I make up for it using different tactics, and pixelart with its limitations makes it a lot easier for me to make something look decent

I really enjoyed this! I love this zoomed in, Doom-like psychedelic gameplay and aesthetic you went for. I actually got pretty scared couple of times.
Sometimes got a tiny bit laggy, but it actually added to the experience lol

Pretty fun and well made game, it plays really smooth. Really funny that you went for a lego aesthetic. but it looks good tbh. I really thought at first that the potion at spawn was 1 of the required ones but it was just healing hahh

Pretty nice looking game, and the base concept is pretty cool, I am also a big fun of retro/synthwave vibes!
But unfortunately it does have some rough edges like the way you cant fastforward/skip the starting dialogs and they are forced upon you, and how theres no reset, because I once got stuck in a building hahh

Thank u!^^

An amazingly well made game! The fact that you pulled it off in 10 days is astonishing
Was extremely fun and engaging, finished the whole game, the last level was pretty darn challenging

Okay, Ive tested it and it seems like this is happening only on the web version of the game
Maybe I just broke something because the web version is a little bit newer than the downloadable build, and its not just the delay that does it but also precise angle setup which is allowed in Level 8, where you can for example do 45.4° ; so it does seem like something with parsing the float values is incorrect

Thank you a lot!^^
Very weird that the delay doesnt seem to work for other people, it has been working when I tested (and yeah its in seconds, I should've made it more clear)

Yeah me too, I didnt have time to set it up truly working for every aspect ratio but it does work for 16:9 and especially 1080