Very fun classic grimdark horror. If I would suggest anything its just to remove the lines where you've restated what the reader would find fairly obvious: reflecting on if he was one of those armored men. Although- having him question if his name had always been Hank had me second guessing what was obvious anyway, so well done!
Gunnrat
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I get that. I've recently come across a book that changed my perspective on adding "meaningless details" to a novel. Even though this author's extra exposition didn't really contribute to a wider plot or reveal a whole lot of backstory (although it definitely did at times) the vivid details kind of made the whole story feel like a lucid dream somehow- which really fit with the otherworldly science themes.
Some of the sentence structures are pretty clunky in here and also, I kinda feel like the exposition at the beginning robs your word count of spending time actual time with the characters. I love stories that draw heavily on the GF world mythos so I would have much rathered all the backstory implied and skip right into the moment.
I think the only criticisms I could lend are a few hiccups where the same word ends up too close to itself (though ending, then starting a sentence, placed in a place) but that's about it because this was wildly immersive. Very aesthetic and maybe its just my bias for mad inventor villians but I would love to see this story expanded on. I was not expecting that conclusion but I'll always prefer a subtle approach to the theme than something overt, so high scores
One of my favorite nit picks to give is when information is implied subtlety but then stated outright anyway. You didn't have to carify that the Queen was the princess's mother 😉 Other than a couple of those moments like reiterating how characters felt when it's fairly obvious, I really enjoyed this. I was kind of suprised to catch myself hooked on a mystery I hadn't even clued in on yet. Very well done
Cons first: the way you're using italicized prophecy, you probably could've saved lots of wordage by shortcutting the inconsequential stuff like repeating that he touched something right after explaing that he touched something in prophecy- skipping straight to describing how it felt, right or wrong, works. There's a few of those, but also, your story is a perfect example of how to build a story around a theme without stating out right. Even though you did in the end😅 That said, story was freaking great. Probably one of my favorite in jam history as far as use of theme goes.
I think you could have taken out the first "act." The second part is so much better and I don't think I gathered much more from it than you could have implied later. I say think because I've missed any deeper meaning behind the ending if present, but I would still take "I missed it" over "it's too overt." I do really like how well youve entrenched this story in the GF mythos though. It's very a straightward tale and it works great
The theme tie in could have been executed a little more crisper but... this! This is the kind of fundamental fleshing out of lore that OPR needs to thrive! And I'll accept nothing less than this quality, either. It was dramatic, so grim, hopeless, so dark and stuffed with that "I have to know what happened" energy that lore overviews will never reproduce.
Freaking 5-A. I'm a total sap for Fear and Loathing quantities of metaphors and junk stuffed into stories (especially short ones) and your ability to hand wave really complex ideas with a couple short sentences is very commendable. Mixing and matching races isn't very popular in the Grimdark genre for good reason but I think you really put together an interesting set of characters here!
I think you have a future in Hollywood screen writing.
I'm not anything that resembles someone who knows what they're talking about with writing but if I had to try to come up with some kind of feedback for this I would start with this: When you're looking over your own words for hours, sometimes the grammer makes more sense to you than it does for a first-reader- especially if you're not writing in your native language. Try to take a step back when you're trying to form a complex idea and describe in the simplest possible terms. Also, I can tell you had a message you wanted to make and had a Point A (planet name) and a Point B (enemy is defeat) but you should try to flesh those "everything at the wall" thoughts out according to the "themes" and main ideas you want to showcase.
If you want non-babbling advice from actual writers on how to avoid "and then, and then" syndrome, check some video essays on different story structures. This is very imaginative and I'm sure with some studies on story telling you could come up with something truly great
When I read the title, I rolled my eyes. I figured there would be tens of cheap stories making use of "weapon range" as an excuse to write action-scene dribble for this jam. Maybe so but there's just so much personality oozing out of this grunt sandwich that it can't help but bullseye the target audience. Good effect.
This was a fun waylay but your opening scene is actually a good teaching moment to showcase how redundancy can happen in writing: "sands of the ground beneath him" and "high walls surrounding him" and "aliens cheering/in a language he couldn't understand" and "inside the cage, slamming against the cage walls" and "tall, lean muscular, towering, 7 foot tall" - There's tons of these lines everywhere. Don't be afraid to use the short or incomplete descriptions of things and let the reader finish painting the picture with the rest of the text.
I really like the idea of a monster of a man calling an enemy a monster, that sentence alone makes sure that I know whatever it is, its big.
The language addresses terrain placement, not unit capture rules. "Accessible" meaning that since players may be able to place terrain or objectives competitively, and that objectives may be placed in a way that prevents vehicles/monsters from reaching them, they absolutely cannot be placed in any way that any infantry type unit would not be able to reach the objective. Thanks for the clarification.














