Heyo, you still looking for a team? Putting together a team and rn we got a writer, composer, programmer (me), and a VA. Mainly hopin to keep things casual and low stress for all of us!
glitch250
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First to be clear, *I* am not the VA, I'm the programmer, and I've got a streamer friend who has stated she'd be interested in participating as a VA
I've worked on several projects and jams, have used Godot/Unity/Unreal. Never used Ren'py but i'm more than confident I could pick it up easily enough. Would love to work with a small team for this, keep things simple and low pressure for us. So if you've got a team or want to make a team feel free to lemme know what you can do! :smiley face emoji:
Super cool visuals and great audio! All darkness in the level makes things very oppressive which is a great atmosphere! (I loved the room full of cultists stomping loudly back and forth!) The main mechanic is real cool too!
The praying to checkpoint was a little confusing cause there's no visual to show it's working, but i did figure it out. Things did feel a little tedious with having to redo parts of the level every time you die, but you have to die to progress. I'm not quite sure what a good alternative would be though. And it felt a little like it wants to be both a puzzle game and a platformer, which was not a good feeling. I was unable to finish because trying to jump over an enemy was really difficult timing, but i had no other way around. I don't mind the enemies but maybe it'd be more fun if instead of resetting you to checkpoint, they kill you and take one of your charges. So then it could be like "oh they killed me but now maybe my body's in a useful spot"
I think there's a lot of potential to make a nice, dark, depressing story here, and I'm all for it :kekw. And the main mechanic could leave room for some real interesting puzzles, especially if more things interact with bodies in special ways. Like maybe cultists carry a body somewhere else, somewhere useful or it's a window to sneak by them. Or maybe dying a specific way gives you a special item that you need elsewhere, like a key or something. All sorts of interesting routes you could take this!
Overall, very pog much cool y'all did awesome!
So uhh, I'm mainly a programmer, done several jams and a few larger projects in the past. I prefer to keep it small so would love to duo or trio with people. Not looking to be overly ambitious and crunch, just wanna chill, have fun, and meet some new peeps! I'm in the discord with the same name so feel free to message there if you're interested!
Intro was funny and had cool art but some of the word choice and flow made it a bit hard to understand. Art and music is cool. Gameplay feels mostly polished and interesting. The glowly light that kills you isn't obviously a danger, I thought I died by hitting the fan. I think it was the third bat room but I somehow got the box stuck in a spot where I couldn't move it or get past it and had to reset, but good on you for making esc a level restart so I didn't have to replay anything. I tried talking to the bat again after completing it's level and it said something new, but I accidently skipped past it, and then any further talking just sent me back into the level. Maybe a confirmation option on if I wanted to go into the level would've been good. There's a delay in throwing on the monkey level, makes it a little harder to time but maybe that's fine. I wish I could claw in the air for this final level, hard to beat the clock when boxes are falling on top of my after attacking a box in front of me. Overall pretty cool and cute!
Really cool idea with switching position in the world to do different abilities! I found it a little bit confusing to call it "Backward/Forward" since I thought of "backward" as left and "forward" as right, since it's a sidescroller, but I eventually figured it out! It could've used some more clarity on when I should switch forward or backward but I did like the freedom of switching whenever. I eventually fell into a sewer and died to a seemingly endless wave of enemies, not sure if I was supposed to win, switching didn't work I don't think(?), felt a little abrupt. Really really cool idea though!
The animations and art are super cool! Might've been cool to have things that look like a cat to trick you while searching. The dark levels and bright transition screens clashed a bit, but that's what I get for playing in the middle of the night xD I don't know why Whiskers is summoning a demon but I will happily be the sacrifice o7
The effect and noises when dashing into a wall are amazing xD. Controls feel a little awkward to me, I would've preferred something like spacebar for both pick up and throw. Menus seem really polished, good sound effects overall. The rushing through a door thing is funny which I like, but unexpectedly takes control away which I don't like, not sure what a fix for that might be. I could easily see this being one of those hectic multiplayer overcooked like games!!
Cute, professional feeling intro! Love the art! Having trouble figuring out how to add the water that appeared. I think it might feel good to do that thing some platformers do where you can jump up through the bottom of a platform but not fall through it. Definitely could be a lot of fun with some polish!
Pretty interesting concept of switching into plane mode to defend yourself. The controls of plane mode felt a little too slow to shoot the helicopters and switch back to dodge missiles. Music was great. I think the ability to move the camera in ball mode and maybe changing the controls a bit for plane mode and it'd be pretty solid!
Love the art and animations! Would be interesting to see some more of the old lady AI. Like, maybe she checks under furniture sometimes, or patrols a certain area, add an element of planning instead of just a mad scramble for the kittens. But mad scramble is fun too so idk. Add some vfx and it's pretty solid either way!
Music fit the vibes so well! Had 3 enemy types and a boss! Phenomenal! Felt very fast and DOOM-like, I might only want more attacks from the boss (Although the one you had was pretty cool!) and smaller, tighter levels with more variety in the space. Not as in the visuals but the places you can go, jump up on, hide behind, etc etc. Make the space more interesting to move around in. Really fun overall!





