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CATastrophe at the Airport's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #74 | 2.791 | 3.625 |
Innovation | #79 | 2.598 | 3.375 |
Visuals | #85 | 2.694 | 3.500 |
Black Cattiness | #94 | 2.694 | 3.500 |
Overall | #95 | 2.560 | 3.325 |
Sound | #97 | 2.021 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Say something about your game if you wanna! :D
I mostly put it together on the last day. I had hoped to be able to work on it the whole week. But then I wasn't able to work on it for a few days. So I had to throw away my original plan, and scramble to make something out of what I had.
What I have in the end is an endless chaotic cozy game. You are a cat sorting luggage in an airport. Luggage arrives from the conveyor belts in the lower right room of the screen. You have to drag it all the way to the conveyor belt in the upper right room. Matching the shape on the screen above the conveyor belt matches the shape on the stickers over the suitcase. You can move luggage between rooms by throwing them over short walls, and throwing them on conveyor belts that lead to another room. You yourself can move between rooms using doors, but doors will not open while you're holding a suitcase.
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Comments
This is so cute! I like the animations for the cat, and I appreciate that dashing into a wall triggers a cartoon stars-above-the-head look. I don't think picking up and throwing needed to be mapped to different buttons personally. I see the comment by one of the hosts, this would make for a great coop game like Overcooked!
Please make this coop (and polish it up a little bit) - I'd play it so hard!
The effect and noises when dashing into a wall are amazing xD. Controls feel a little awkward to me, I would've preferred something like spacebar for both pick up and throw. Menus seem really polished, good sound effects overall. The rushing through a door thing is funny which I like, but unexpectedly takes control away which I don't like, not sure what a fix for that might be. I could easily see this being one of those hectic multiplayer overcooked like games!!
One of these games where the more physics is broken the more fun it brings.
Finding ways to exploit collisions is a game by itself :3
If you stick to a door and try to pick a luggage before you reach another room, you will be able to transport that luggage to another room (and you can actually push the luggage inside if it's in front of you and the door).
Some luggage can bug with the walls for a while, preventing you from picking them.
I liked the sprint and crash animation.
I think picking and throwing luggage should be done with the same key.
My score is: 76.
I'm sure that if you had enough time this could have been a total banger, but it's still nice what you ended up with.
The game is really good! beautiful visual! I give you 5 stars! Could you rate mine too?
Thank you! I rated yours too.
:)
Really cool physics!!^^