Thanks for sharing the bugs! We're planning a post jam patch, so it's really helpful. It also seems that our last bug fix broke the ending, so it wasn't you clicking the skip button that triggered it! We've added a link to a youtube video of the ending to the game's description in case you've got a burning curiosity to see what you missed. And yeah, the team size took a little bit of coordinating, but it actually went pretty smoothly! We did get really lucky that everyone on the team was great about communication, and we had pretty frequent meetings to make sure we were all on the same page along with a kanban board to keep track of who was handling what. I could see it going a lot worse if everyone wasn't so on top of things, or if we weren't so responsive of discord.
ghostelight
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Thank you so much for leaving us such detailed feedback! Not being able to spend all of your biscuits was intentional- we didn't want the player to be able to spend all of their dough themselves and cause a game over. We definitely need to rework the tutorial to make the hp = currency mechanic more clear. I also really appreciate the feedback on the minigame - we went back and forth a TON the first half of the jam about how difficult to make it. We wanted to thread the needle of it being fun to play, while not taking your attention so far away from the tower defense aspect that it feels unfair or purposefully hard to play. All in all we have our fair share of stuff to fix in the post jam patch, but I'm glad you were able to enjoy the game and get in the zone anyway!
Really had fun with this! I loved they way you incorporated the risk/reward element both in the do you try for another level or play it safe and go back to the lobby, and in the end of the level spin the wheel/card picker portions. I really liked all the different enemy types, there was a ton of variety both in gameplay and in visually. The only thing I ran into that was a negative was the randomness of enemy spawning at times. I had the exploding pie spawn basically on top of me one round, and I didn't have enough time to move out of the way, so that felt a little bit unfair, but other than that, the art the music and the main concept was incredibly fun. One of my favorite games this jam!
Oh I love that story! I love that he argued with himself for a full five minutes before committing to his life of crime! My dog used to sneak off with scraps of food that fell to the ground during cooking. She'd eat what she liked, and leave things like uncooked broccoli florets on the corner of the living room carpet for us to clean up after lunch! She's much older now (16 this year!!) so she's retired from her heists to be fed pieces of chicken and ham as treats by her humans. She thankfully hasn't figured out that the ham and chicken have her medicine stuffed inside!
Oh I adore the pick your poison element you had going on here. I love how much of the risk reward you put in the players hands. By the time I needed 1500 points I had a pretty good routine with the double jump medium map, so I figured i could shave off 10 seconds to try and just baaarely squeak by without going to the hardest map. I end up dying to the spikes, get flustered because of the time limit, and can't finish the final lap. I had a lot of fun playing!
Took me reading the comments to realize it was more than just a clicker game with very few upgrades lmao. I didn't hear the fire alarm because I muted my tab since the beeping was bothering my cats, and i thought the "x leave" in the corner was referring to closing the game. After that confusion, I had a lot of fun playing. I really enjoy this sort of puzzle game, and you did a great job!
You know, maybe i should get around to finishing season 2 of squid game... I did get a glitch where I clicked on one of the doors before they were all the way back up, and it crossed out the door and didn't give me the biscuit shape at the bottom. I don't know if this would have affected the ending because I immediately broke the next biscuit and lost anyway.
It might have contributed a bit, but I had similarly bad motion sickness with The Talos Principle, so my running theory is that the camera movement required for this sort of gameplay just reacts badly with my brain. And yeah, you should be really proud of yourselves! The atmosphere of the game was great, and I thought I spotted one of those 'using the environment to complete the path' style puzzles that I loved so much in the Witness before I had to dip, which is awesome!
I really like the idea of the choices you make impacting the gameplay later on! I think it would have been cool to include some mention of it in the game, maybe a sort of demo or tutorial level that lays it out at the start? I got very confused when I died after eating a fish because it wasn't obvious to me that the creature I turned into wouldn't eat fish. Otherwise, I like the creativity, good job!

