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ghostelight

36
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A member registered Jul 05, 2021 · View creator page →

Creator of

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Thanks for sharing the bugs! We're planning  a post jam patch, so it's really helpful. It also seems that our last bug fix broke the ending, so it wasn't you clicking the skip button that triggered it! We've added a link to a youtube video of the ending to the game's description in case you've got a burning curiosity to see what you missed. And yeah, the team size took a little bit of coordinating, but it actually went pretty smoothly! We did get really lucky that everyone on the team was great about communication, and we had pretty frequent meetings to make sure we were all on the same page along with a kanban board to keep track of who was handling what. I could see it going a lot worse if everyone wasn't so on top of things, or if we weren't so responsive of discord. 

Thank you so much for leaving us such detailed feedback! Not being able to spend all of your biscuits was intentional- we didn't want the player to be able to spend all of their dough themselves and cause a game over. We definitely need to rework the tutorial to make the hp = currency mechanic more clear.  I also really appreciate the feedback on the minigame - we went back and forth a TON the first half of the jam about how difficult to make it. We wanted to thread the needle of it being fun to play, while not taking your attention so far away from the tower defense aspect that it feels unfair or purposefully hard to play. All in all we have our fair share of stuff to fix in the post jam patch, but I'm glad you were able to enjoy the game and get in the zone anyway! 

Oooh I like how you can use the biscuit for a speed boost as well as to pacify the rabid children, that feels like a cool incorporation of the risk/reward element of the theme, although I agree with some other commenters that there weren't quiiite enough biscuits to warrant using them as a boost. 

Had a fun time playing, and the visual polish was absolutely insane. Love how you added to the risk/reward theme in multiple ways, in what loot you pick up, whether or not you drop it (absolutely not I am RISKING IT) and in the game's story. Great job! 

Oh, don't apologize! I just wanted to point it out in case you hadn't noticed, so you can fix it if you want to after the rating period ends!

I can't believe I'm getting rat divorced...All because I took a nap and then came back with only three biscuits. That's one for each of us! smh 

Really had fun with this! I loved they way you incorporated the risk/reward element both in the do you try for another level or play it safe and go back to the lobby, and in the end of the level spin the wheel/card picker portions. I really liked all the different enemy types, there was a ton of variety both in gameplay and in visually. The only thing I ran into that was a negative was the randomness of enemy spawning at times. I had the exploding pie spawn basically on top of me one round, and I didn't have enough time to move out of the way, so that felt a little bit unfair, but other than that, the art the music and the main concept was incredibly fun. One of my favorite games this jam!  

I'm glad you liked the ending, it was one of my favorite parts to make! Thank you for playing!

Oh I love that story! I love that he argued with himself for a full five minutes before committing to his life of crime! My dog used to sneak off with scraps of food that fell to the ground during cooking. She'd eat what she liked, and leave things like uncooked broccoli florets on the corner of the living room carpet for us to clean up after lunch! She's much older now (16 this year!!) so she's retired from her heists to be fed pieces of chicken and ham as treats by her humans. She thankfully hasn't figured out that the ham and chicken have her medicine stuffed inside!

Super fun! I felt so mischievous running up and just scarfing down biscuits. Reminds me of the time my dog made an impressive vertical leap to steal the deli meat I was going to put on my sandwich straight out of my hand. I didn't even know she could jump that high to be honest...

Oh I adore the pick your poison element you had going on here. I love how much of the risk reward you put in the players hands. By the time I needed 1500 points I had a pretty good routine with the double jump medium map, so I figured i could shave off 10 seconds to try and just baaarely squeak by without going to the hardest map. I end up dying to the spikes, get flustered because of the time limit, and can't finish the final lap. I had a lot of fun playing! 

Took me reading the comments to realize it was more than just a clicker game with very few upgrades lmao. I didn't hear the fire alarm because I muted my tab since the beeping was bothering my cats, and i thought the "x leave" in the corner was referring to closing the game. After that confusion, I had a lot of fun playing. I really enjoy this sort of puzzle game, and you did a great job! 

I absolutely adored the dialogue! I had a lot of fun playing. Bake biscuits, do crime!

The most literal risky biscuit! Very elegantly done, I enjoyed thoroughly.

Really enjoyed the surprise boss battle! I did notice that when it transitions, the screen says that right click is fire, but I was only able to fire with left click.

Loved the story, fun to play, possibly my favorite game I've played so far this jam!

You know, maybe i should get around to finishing season 2 of squid game... I did get a glitch where I clicked on one of the doors before they were all the way back up, and it crossed out the door and didn't give me the biscuit shape at the bottom. I don't know if this would have affected the ending because I immediately broke the next biscuit and lost anyway. 

Forgot to add all of the dry ingredients but won anyway after sabotaging my opponent any time their back was turned. 

Ooh I enjoyed this one a lot! Nice music choice for a chill experience. I like the forced time cap on the clicking segment, something about it made the gameplay loop especially satisfying.

It might have contributed a bit, but I had similarly bad motion sickness with The Talos Principle, so my running theory is that the camera movement required for this sort of gameplay just reacts badly with my brain. And yeah, you should be really proud of yourselves! The atmosphere of the game was great, and I thought I spotted one of those 'using the environment to complete the path' style puzzles that I loved so much in the Witness before I had to dip, which is awesome!

God, I truly love this one. Very fun, very funny, and I a d o r e the animations

God, I truly love this one. Very fun, very funny, and I a d o r e the animations

I loved the little achievement messages

Oh god that was my favorite kind of stressful. I could feel my brain stuttering in real time, very fun!

A small detail I really enjoyed was how the number of tasks keeps increasing, like, 2/4 -> 3/6. That felt really real to me in a way I enjoyed.

Love a good clicker game! Number go up makes brain go brrrrr 

I really like the idea of the choices you make impacting the gameplay later on! I think it would have been cool to include some mention of it in the game, maybe a sort of demo or tutorial level that lays it out at the start? I got very confused when I died after eating a fish because it wasn't obvious to me that the creature I turned into wouldn't eat fish. Otherwise, I like the creativity, good job! 

This is really clever implementation of the theme! I really like the quick reset, especially when figuring out and getting the hang of those controls. Would have LOVED to have seen more 

God that made me stressed! Good job, but also how dare you make me do math in my head?

A very zone out and play for way longer than you thought sort of game, 10/10

A very zone out and play for way longer than you thought sort of game, 10/10

Very "You cannot kill me in a way that matters" in the best way possible. I adore this take on the theme, and I love your little mushroom guy! The vine animation was especially pretty.

Took me a minute to get the hang of it but one I did, gameplay was suuuuper satisfying 

I wish I could have played more but I got motion sick :( . I really like the vibes of the game. If you were going for something like The Witness you absolutely nailed the vibe!

Loved the music and how the background visuals pulsed to the beat! Aaaah so satisfying!!

I had a lot of fun with this one!