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Very atmospheric! The first level was my favorite. The closed in walls, the light cast by the tv, the ambience, it was wonderful. I also loved the scale of the walls when compared to the player character on level 2, that level felt vaguely unsettling, yet peaceful and weirdly reminded me of the maze runner movie. I did run into some frustration knowing where the range was to pick items up, I think either having a wider pickup range or a reticle to show what I'm aiming to pick up exactly would be helpful.On the second level I had to restart the game because I picked up the papers out of order somehow, and it wouldn't let me pick up the last sheet of paper, or two of the cups of coffee no matter how far away I stood. I also didn't find it super clear that the coffee goes in the trash, since they're ceramic mugs and the art showed the cups full, I was looking for some sort of tray for the coffee, or trying to put them on the desks. Maybe describing the cups as empty, or having them in disposable travel cups would have communicated a bit more clearly. Level 3's frustration was the placement of the invisible walls, I kept feeling like I should have been able to go somewhere, but then I'd find an invisible wall. I would have preferred to go to a space and realize there's nothing there, or have a visual indication that I can't reach that area instead of realizing that the path looks clear but there's an invisible wall in the way. It felt jarring. Other than that, you guys absolutely nailed the environments and the feel of the area, I'm honestly taking notes because the ambience was great! It felt meditative and quiet, and I didn't even notice until level 3 that there wasn't a jump or sprint button because I was just enjoying the vibes of walking around so much. 

I also really liked the realization that we're looking at someone's life and dreams - the last level put into perspective what the prior levels were. When the third level opened I thought it looked like mars, and then going to the fourth level and seeing that the character dreamed of going to space was like :0

OMG thank you for playing and for such detailed feedback! It's really good to know what clicks in the game and what would be preferable to change!
We had the comment about the cups from a friend that was playtesting and had an empty plastic cup of coffee to change the pixel art in the final hours but was trying to fix the more apparent bugs that decided to leave these more detailed features for next update outside the jam! For sure we will change many of the things you mentioned for next updates, thanks again!