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Sungift

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A member registered 90 days ago · View creator page →

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Oh, great job everyone! I ended up doing a good amount of runs just because I loved zooming around the level and trying out different upgrades.

The visuals are so good and the movement around is really fun! What I would like to point out is that sometimes, as I was running, I would get damaged by enemies that were right behind me but I couldn't notice them as I was running around. The red lines were good addition as an indicator to know when and where you are about to get hit though.

OMG thank you for playing and for such detailed feedback! It's really good to know what clicks in the game and what would be preferable to change!
We had the comment about the cups from a friend that was playtesting and had an empty plastic cup of coffee to change the pixel art in the final hours but was trying to fix the more apparent bugs that decided to leave these more detailed features for next update outside the jam! For sure we will change many of the things you mentioned for next updates, thanks again!

Thank you so much for playing!

Thank you so much for playing! It's really nice that you are liking the environment, as we wanted mainly to be an atmospheric game! 
I would like to ask you, to understand where was the issue, did you throw all the cups and put the papers on the desks? I need to understand if it is the bug with the papers or it's maybe not having a visual clue of how many things are left. Thanks again 

Made me nostalgic! The art and story was on point, great game!

You don't understand how much I love this series, when I saw that you made one for the game Jam, I rushed to support! The visuals and sounds are always make me smile.

Thank you so much, happy that you loved the vibe!
I will try to fix any bug for the second level that seems to be faulty. Outside of the game jam, we will add visual cues for how many items are left.

Thank you so much for playing our game! 
I will try fixing the bug the 48 hours that we have for bug fixes, I think the interaction is a big faulty in the second level, thank you for the comment