Oh woops! Thanks for the heads up about the two downloads! Thank you for playing, also.
Recent community posts
Hello! Ah, sorry about that!
The unfortunate reality is that I do not currently have a means of supporting the Mac build of the game. I really appreciate your report, though. I'm going to log it, and will address this should I get the opportunity.
Thank you! No worries, I'm planing on a tutorial and other improvements once the judgement period is over!
Thanks for playing! Yeah, I agree with all of your points. I am working on LOTS of refinements, so stay posted after judging closes!
Hello, thanks for playing! I'm glad you like it. I must admit that it's been a long time since I've worked on this game (it was my first one!), but after opening it up again I was able to remind myself. Getting past Gear is a tricky one where in you must destroy each of the blue "generators" over the course of the world. Most of the generators in Gear flow with that purple energy, but there are five where they flow with blue energy instead. You can destroy them be causing them to get hit with a bullet or explosion. I hope this helps! Let me know if you have any more questions!
I don't know if this is a bug or what, but my global "Analytics" tab always has the "New!" flag on it. This is not the case when I go to my individual games. I've looked at each game's analytics individually. I've tried a number of things. I can't seem to get rid of it.
It is a small thing, I know, but it's making me a little crazy.
We are beginning to test our Linux-building capabilities. If you are running Bugspeed on Linux and are having issues, please let us know about it in this thread. Also: if you're running Bugspeed on Linux and it works just fine, let us know about it here as well!
Thanks for playing!
Thanks! We were pretty interested in the idea ourselves. The idea actually came from a road-trip discussion of the Darwin's Beetle and their weirdly violent ways. It kind of took on a life of it's own after that.
In regards to a demo, we keep going back and forth on that. I think that we will eventually, but not until after development has mostly ended.
Bugspeed Collider has entered the Open Beta phase after roughly two years in development:
Bugspeed is our first real commercial attempt at putting a game out. It has evolved wildly over the course of development and has grown into a solid brawler for solo and (local) multiplayer play.
Basically: You and up to three friends take control of super-powered beetles to fight each other and/or computer opponents. There's a variety of play modes and variations thereof to choose from, including survival, speed-run, and free-for-all modes.
The beetles can smash, fly, and even throw fireballs across nine fully-destructible world. Combat works differently depending on whether or not you're flying. We've found that the move-set is varied enough such that each player is able to develop their own viable fighting style.
We're at the point now where we just need a lot more hands on the game and get everything feeling just right. We're trying to hit the sweet spot between familiarity and innovation. While we often look to games like Smash Bros and Towerfall for inspiration, we also want to ensure that we are bringing something new to the conversation.
We invite you to give it a shot. Tear up a few rival bugs and the ground they're standing on. Let us know what you think, and as always, thanks for playing.
Please report any bugs you encounter here. Most useful: Screenshots and steps to reproduce the bug.
Yes, we know, Bugspeed, bugs, ha! We swear we haven't heard that one before.
Please report any bugs you find here. Rather, if you find a bug in the game, write about it here in this thread.