Game looked and felt pretty good, but there was little in variety and polish. Holding down the mouse to kill enemies, enemies can't hurt you so you just wail on the houses till they die, and enemies spawning when you're super far away so by the end of the game there's so many it lags the game. Great concept, but needed a bit more work put in.
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FREE!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #121 | 4.307 | 4.307 |
Overall | #1596 | 3.093 | 3.093 |
Originality | #2138 | 3.053 | 3.053 |
Fun | #2715 | 2.547 | 2.547 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shamans try to control you and your movement and you are trying to break out of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Graphics and feedbacks are awesome ! The idea is interesting and can make a good game. Felt like this game was mostly an experience on the mechanic itself, to have a new game design perspective for your team. Anyway, it fill the theme and is original
Firstly, this game is beautiful! I didn't quite understand the swipe-to-break-chain mechanic mentioned in the description, unless I just didn't come across it. It seemed like I just needed to swipe over the enemies to defeat them.
The art was really nice and appealing, definitely sold the atmosphere of the game as well. The only part I found lacking was the gameplay, it didn't feel as if there were a challenge. If challenge was not intended at all but instead the game was meant to be a create wreckathon then I believe there should have been different actions/things to demolish to spice up the gameplay a bit.
The art was very good but you were a bit lacking in gameplay, besides wander around a mostly empty map and spam left click there wasn't a lot else to do. There is a lot of potential for the enemies to do more than they did as I never really felt threatned by them. Good job with it still though! I could see the direction you guys were going for and it has promise!
Great looking game that felt really atmospheric. I tried to see if it was possible to die but I couldn't so I would have loved some more threatening enemies.
The look and music are really nice! I kinda feel it would greatly benefit from a reduced movement speed when attacking and some sort of health system so you're not invincible. Fun entry though!
I remember back when this game was named TITLE :) Visuals are absolutely stunning. As I was playing it I could see this as a really fun multiplayer experience -- kind of a 2D Giants: Citizen Kabuto. I think the full core gameplay loop didn't make it in unfortunately but I had fun breaking free and smashing up the entire village regardless.
It was a little hard to understand that you only attack at your mouse, but I really love the graphics!
The art direction is solid, and the implementation of the theme is well done. I will say I was only "caught" at the beginning, then the rest was picking off individual huts.
Loved your art style, but like the other commenters i would have liked to see more! Good job though!
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