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Gheimz

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A member registered Nov 07, 2021 · View creator page →

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The version 0.2.0 of The Benefits of Rationality (https://gheimz.itch.io/the-benefits-of-rationality) has been released. This one actually shows more of how the final project will look, here's what's new:

  • New Title Image and Icon: I felt like the old title image and icon were kind of lazy work and too general. I have a thing for choosing images that communicate something that is or is going to become important in the story of my games, like I did with War is Coming, so I stuck with that. Besides, they're more appealing and more well-made compared to the previous ones, in my view. (In order, the new title image and icon are attached to the post).
  • New character design and concept: this is the key aspect of the update. As I had mentioned previously, some characters' names, concepts and design looked out of place. I am pretty satisfied with how the commanders came out and I have developed a clear picture of what I want to do with them, their concepts have grown much more interesting. Most importantly, the main character Aiden, the former Alexius, now has a design which gives story telling: whereas you won't be able to understand what his deal is upon first glance, once his backstory is revealed, every piece of the puzzle will come together. I also tried to give them geographic accurate names, given not all of them are americans. The Distefanus' inhabitant now has an unique battler image, too.
  • New skills: This was definitely my favorite part, given I myself am a boxer. Alyssa's and Paige's boxing techniques are legit, yet I believe the way I portrayed them in the previous versions of the demo failed in showing how much fluent the martial art is in reality. That works for Paige, given she doesn't have that much experience, but with Alyssa is a different story. She has two new skills, both combos, that make the close combat section all the more worth using, even against enemies that aren't weak against the physical element. I plan to make a video on why I chose those combos specifically for Alyssa, by giving an irl demonstration, starring me, myself and I, nonetheless.
  • New dialogues: I had received several feedbacks on the dialogues, and I changed them even more, trying to mantain the uniqueness in them while also avoiding mince words.

I am sorry you felt that way, I'll admit that luck influences the early battles in particular, and yes, at that point in the story you can't yet buy potions, they will be available after the next chapter. 

The game may be hard, but I personally made sure it could be completed even in Hell mode on more than one occasion. 

If the random encounters bother you, know that the game contains a plugin which is literally called "anti player stress" which gives you the occasion to flee any random encounter with a 100% success rate. 

Besides, in the part with Haydan, there are several things you should consider. Haydan gets whipped for two reasons: he's half naked, and that gives him a crappy defense parameter, meaning he receives tons of damage; as if that weren't enough, he receives double the damage from the fire mages, since in lore his magic is weak against fire magic; finally, Haydan doesn't tell the bandits to fuck off just because he wants to be funny or because it's in character for him, it's a subtle hint to the player that he should FLEE those random encounters, given potions can't be obtained at that point in the story and a hard battle is ahead, one which you'll want to save HP for. The whole point of Haydan's character is he doesn't rely on tactics, he jumps in battle, getting injured and dishing out damage. If you keep playing the game, you'll see that you usually play with him for 1v1s or when he's supported, which is where he works best. There are also cases in which such way of playing him changes, but that goes for every character, especially when the battles happen in the story. Those random encounters? They're a bad matchup gameplay wise for the reasons I listed. 

As for the comments, I assure you they aren't fake. I understand that given your experience, you find them hard to believe, and it's true they lack details that could leave you doubtful, but if that's the case I suggest you hop on Gamejolt and see the comments I received there, maybe those will be more convincing.

The game has been finished if you're still interested!

Hello there, I've released my new project "The benefits of rationality" demo! I'd appreciate if you tried it and tell me if it's worth continuing, as it's the first time I lay my hands on the sci-fi genre. 

https://gheimz.itch.io/the-benefits-of-rationality


Yeah, I totally understood that and I'm saying I'm willing to do that

More than 5 mins? Jeez, I'll spend as much time as it takes for it

Of course I can

Just wanted and advice on how useful that is

itch.io Community » Game Development » Devlogs · Created a new topic Demo

So, I've started working on another game, when suddenly a question came out of nowhere. Should I release a demo first?

itch.io Community » General » General Discussion · Created a new topic Demo

So, I've started working on another game, when suddenly a question came out of nowhere. Should I release a demo first?

Thank you for your comment! There's so much I want to do with this game, not even I can say for certain when I'll stop working at it!

Made a sale of the 100% for 10 days. If you want to take a look, feel free to do it. 

https://gheimz.itch.io/war-is-coming

Thank you for your feedback! 

  • I'm happy you like it. 
  • I'm just trying to reassure everyone who's going to see the game. I believe no one is going to spend money unless he's convinced the game is good. 
  • I only said the main focus is winning the war. The title of the game is self-explanatory. Plus, you focus on winning the war, but that doesn't mean you'll win it eventually. Still, I think I should work on this part. 
  • Thank you, I have a whole youtube channel about it. 
  • You totally misunderstood that. As I've said, I'm trying to reassure people. By saying I worked on it for two years, I was trying to say I've been very careful while developing it. This is the most useful point, since someone else could misunderstand this as you did. 
  • I'll change that. 
  • Glad you like them. 

On a scale of 1 to 10, how much does the description of my game make you interested in buying it? (Sorry if my english isn't perfect) 

https://gheimz.itch.io/war-is-coming

Thank you for your feedback! The kind of game is written though, you just need to click on "more" and you'll see some additional info, but that alone won't save me. I'm already working on a Linux and Mac version. I'll add some info in order to show you and everyone else who's going to see this game that it isn't sheer crap and that it's worth its price. But first, I think I should wait for it to get indexed. 

Oh, I see, thank you! 

I'm new here, I've posted my first game, yet neither I nor my frienda can find it if I search it in the search bar. However, I know it's been released, if I give someone the link, he can see it and even buy it. Does anyone know what I got wrong? 

I've just posted my first project, I think I've never been this happy in my life, I've been working at it for two years and half and will keep on doing that! I'd really appreciate if you could take a look at it, give me a few advices about the design of the page if you want. Someone buying it would really make my day, but hey, only if you find it interesting!


https://gheimz.itch.io/war-is-coming