The version 0.2.0 of The Benefits of Rationality (https://gheimz.itch.io/the-benefits-of-rationality) has been released. This one actually shows more of how the final project will look, here's what's new:
- New Title Image and Icon: I felt like the old title image and icon were kind of lazy work and too general. I have a thing for choosing images that communicate something that is or is going to become important in the story of my games, like I did with War is Coming, so I stuck with that. Besides, they're more appealing and more well-made compared to the previous ones, in my view. (In order, the new title image and icon are attached to the post).
- New character design and concept: this is the key aspect of the update. As I had mentioned previously, some characters' names, concepts and design looked out of place. I am pretty satisfied with how the commanders came out and I have developed a clear picture of what I want to do with them, their concepts have grown much more interesting. Most importantly, the main character Aiden, the former Alexius, now has a design which gives story telling: whereas you won't be able to understand what his deal is upon first glance, once his backstory is revealed, every piece of the puzzle will come together. I also tried to give them geographic accurate names, given not all of them are americans. The Distefanus' inhabitant now has an unique battler image, too.
- New skills: This was definitely my favorite part, given I myself am a boxer. Alyssa's and Paige's boxing techniques are legit, yet I believe the way I portrayed them in the previous versions of the demo failed in showing how much fluent the martial art is in reality. That works for Paige, given she doesn't have that much experience, but with Alyssa is a different story. She has two new skills, both combos, that make the close combat section all the more worth using, even against enemies that aren't weak against the physical element. I plan to make a video on why I chose those combos specifically for Alyssa, by giving an irl demonstration, starring me, myself and I, nonetheless.
- New dialogues: I had received several feedbacks on the dialogues, and I changed them even more, trying to mantain the uniqueness in them while also avoiding mince words.