Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cip

69
Posts
8
Followers
A member registered Mar 27, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

I think that the addition of the story added a lot to the gameplay of this dungeon crawler, and the fact that there are multiple types of enemies is a great idea. 

Like you noted in a previous comment, if I had more time I would add more sound effects and music, and maybe add a bit more effects in general, like more effects when enemies are hit. There are good effects already, for example how enemies are pushed back when they are hit, which is a great effect, and the fire particles also look good, but maybe some particle effects when enemies get hit can also make the combat a bit more impactful. Great job, congrats!

I liked the game concept, and figuring out how to plan the placement of the nodes was fun. 

I think the effect of how each node and material is slowly being generated was also a great choice, as it gives the impression that it is being built.

A good idea, which can certainly be expanded upon and be turned into a relaxing game.

The game has a very soothing and cute atmosphere, and I like the idea of building your console and adding new things to it, which then help you gain even more points. 

Having so many customization options is also a great bonus. It's a fun and relaxing game, congrats!

The game has a really unique art style and design. I also like the sound design, like the dash sound or the sound of the gun. Also, I really liked that you could use the planets to shield yourself from the bullets that were fired towards you. While I was trying to see if shielding from bullets in this way would work I was saying to myself, "I hope this will work," and it did indeed! :)

If I had more time, I would probably add a short tutorial in the game too. And maybe add some effects for when a planet is selected, between the player and the actual object you have grabbed. But the dashed line is cool, too!

I liked the game, congrats!

I like the sense of humor of the game! And the game has all sorts of cool details, like the shadows that the player casts and the way the head moves to the sides. The controls get some time to get used to them, but I like the idea, and how it fits the overall theme! The art style is also good, and the animals that roam on the screen are also a cool addition.

One quick thought: have you considered letting the player control the swing with the left and right arrow keys?

Very interesting concept and I liked the story you added. I think it can add to the overall gameplay experience when you are given a reason on why you need to do something, and the story about the mice shrinking items for their own den made you even more invested in your actions. Also, I think that the text you added once you grabbed an item was quite funny. And the fact that this text changed depending on what that item was is also a very nice addition.

One potential thing I would work on in the future: I would probably make the dryer that shrinks the items, as well as the den where you need to deliver these items, a bit more visible (maybe make them glow or add some arrows pointing towards them), especially the first few times you grab something.

The graphics were good and they suited the game, and the music was also well-suited for the experience. Bonus points for adding a button for mouse squeaks :)

Great job!

Very interesting concept and I liked the story you added. I think it can add to the overall gameplay experience when you are given a reason on why you need to do something, and the story about the mice shrinking items for their own den made you even more invested in your actions. Also, I think that the text you added once you grabbed an item was quite funny. And the fact that this text changed depending on what that item was is also a very nice addition.

One potential thing I would work on in the future: I would probably make the dryer that shrinks the items, as well as the den where you need to deliver these items, a bit more visible (maybe make them glow or add some arrows pointing towards them), especially the first few times you grab something.

The graphics were good and they suited the game, and the music was also well-suited for the experience. Bonus points for adding a button for mouse squeaks :)

Great job!

(1 edit)

Very cool and distinctive art style, and the music choice adds a soothing atmosphere to the game. I would also like to comment on the great idea of adding names and little bits of story to why the building keeps growing. It really immerses you in the experience, and you sort of build a funny stor(e)y  about why the building collapsed. It was a great addition to the gameplay.

For example, things have started going downhill for me because Steve kept wanting to add more pools! I almost reached 100K profits, and then Steve added one more pool...The rest is history.

The gameplay also suits the game quite nicely, and I found moving the blocks very intuitive.

Congrats on the game! It was a fun experience and a fun story!

EDIT: I sometimes pressed on the Pause button by accident, when the building blocks reached that height :)

Thank you for the comment and for the suggestions! I will certainly keep them in mind! It always helps when I get feedback, so I always appreciate it. 

The music was done by HoliznaCC0, so you can check out their music if you like the style.

Yes, I agree, the way the game is right now I should have made it so the laser can move to the left and right (make it more like controlling a ship in a SHMUP game). Initially I wanted the laser to reflect and bounce off of the walls, to make up for the constricted movement. Unfortunately, I couldn't get this concept to work quite how I wanted it to work, so I had to scrap that idea. But, I still kept the initial way the laser moved...

Thank you again for playing and for the suggestions!

Thank you for your comment and for your time playing the game! I'm happy you enjoyed the game. 

And yes, Asteroids is very fun!

Hello. Thank you for your comment and for the suggestion to the movement of the laser! 

I wish I could have added some moving elements to the screen as well, to maybe make the scene a bit more dynamic. But definitely still keep the style more simple, to make sure everything is clear.

And yes, I agree, the movement could have used more fine-tuning! With a laser probably :) Initially I wanted the laser to reflect off of the walls,  and this would sort of balance out the limited movement, but I couldn't get it to work quite how I wanted it to, so I had to scrap that idea. But I still kept the initial concept. 

Thank you again for playing!

Sure, you're welcome! Thanks for playing and I hope you enjoyed the game until the end.  Some caveats are to be expected :)

Thank you for the kind comment!

Regarding level 44, I just tried it to see what the solution was and I have to admit that it gave me lots of trouble too. And I made that level! I'm glad you enjoyed the game, and I would like to give you a hint on how to solve level 44: try to create a tripod with the blue stars from the left side of the screen.

I made a quick Imgur video to show you what I mean. Hope it helps! 

https://imgur.com/a/HTLjGHG

Next game I make I will  be more careful with how I design the puzzles/levels.

PS: yes, pendulums! :)

Thank you for the kind comment @ClaireIsBored! I'm happy you enjoyed the game.

Really creative gameplay and I think the mixing of Breakout and Gauntlet works surprisingly well! Who would have thought? :) It really adds a lot, because you can't fully control the trajectory of the projectiles and this uncertainty adds fun and excitement, in my opinion. Great job!

Thank you for the feedback and I'm glad you enjoyed the game! I agree with you, I should have added some sort of feedback once the portals were cleared. Without a "win screen" the player might think that something is bound to happen. Will add something like this in the future :)

The changing of the projectile sprite in mid flight is a bug and is something I saw only once the game was finished :D Thanks for playing!

Super cool that you made a multiplayer game! I liked how you said in the description that you creatively solved the inherent latency problem by making the game rhythm-based. Nice creative problem solving on display :) I hope you will continue this project! Great job!

Thank you for the feedback and for playing the game! :)

Really like the juicy effects that you added, like the screen shake and the recoil to the player's weapon. I also like the planning phase, when you get to place traps and structures before the enemy attacks you. Also, the music and the graphics fit the game quite nice :) Great job!

It's a fun game that reminds me of Hotline Miami! I like the room layouts, they add some strategy to the game and make you think about how you want to proceed. Great job!

I'm glad that you enjoyed the game :) Thanks for playing!

Really cool game with lots of very cool details, like how the camera zooms in and out when you enter a new room!  

The music fits the gameplay great and the art is cohesive and you can clearly see what is happening on the screen. I like how you combined the gameplay of Snake with the theme of the jam. It's lots of fun to destroy the portals and to eliminate the enemies. And it's great that you get some special abilities to play with as well. Great job!

Thank you for playing! I'm glad that you enjoyed the game :)

Thank you for the feedback! I agree with your points, I wanted the enemies to spawn at different rates and to add different types, but I soon realized that I might not be able to finish in time, and I scrapped both ideas. If there will ever be a sequel, these two improvements are at the top of the list! Thanks for playing!

Really fun and I think the limit on how many swords you have  makes you think more strategically and makes the game more intense. Once you start playing you get in the flow of the game and it's a lot of fun. Great job!

Great atmosphere and I loved the small details, like how the trees have shadows, the little clouds that sometimes appear. Also, I liked that you added a small rotation to the tank, it sells the idea that it is a heavy machine. Great job!

Really fun game and I liked how crazy it can get if you don't plan your moves carefully. The floatiness makes you think about how you fly, and it really adds to the challenge. Great job!

Thank you for including the game in your compilation series, and for the helpful feedback! I'll have to work on tuning the difficulty in the future. And I'll make sure the enemies linger for less time on the screen. Thanks for playing!

Yes, but may we never need to call on them :) Thanks for playing!

Thanks for playing and for the words of encouragement! :) I'm glad that you enjoyed the game!

Hello. I updated the game and now the game should reset correctly, and that is if the enemies touch any of the player characters :) So you shouldn't see any more enemy overlap over the player heroes. Hope you enjoy!

(1 edit)

It wasn't grating at all! The music really keeps me in the zone in this game :) I know it's a central mechanic of the game, but it's really well done.

I just saw! If I get the time I'll definitely implement some changes. Thanks for pointing it out!

Ok, I'll keep an eye out for updates :)

Such a fun idea and relaxing game! Bonus points for creativity and for the uniqueness of the situation. As crazy as it may sound, I really felt like I was in that small clothes shop, with a huge giant supplying the materials for clothes :))

Great idea and implementation! Great job!

Really interesting concept. I think this prototype has great potential for a fun couch multiplayer game, where players fight to paint more and more of the level. And adding abilities is also a great way to mix things up, so congrats on thinking of that.

I like the music you have chosen, it really fits with the competitive nature of the game. Great job!

Thank you for playing!  I'm glad the game left you with a good feeling. What more can I ask of? :)

I think I should have added a way for the player to die if it gets hit by a rocket, as that might have added some more urgency to the task of escaping.  Thanks for the feedback!

Thank you for playing the game! 

That's definitely a bug, thanks for pointing it out! I should have implemented a better way to reset the game when the enemies touch the player, but I was running out of time and had to improvise :D I will be more careful in the future!

Thank you very much for the kind words and encouragement! Thanks for playing!