This is a really cool idea! I enjoyed playing it
would be great to add a "you won" page once all the portals were cleared.
It was interesting to see the mid flight projectiles change sprite when you changed character
This is a really cool idea! I enjoyed playing it
would be great to add a "you won" page once all the portals were cleared.
It was interesting to see the mid flight projectiles change sprite when you changed character
Thank you for the feedback and I'm glad you enjoyed the game! I agree with you, I should have added some sort of feedback once the portals were cleared. Without a "win screen" the player might think that something is bound to happen. Will add something like this in the future :)
The changing of the projectile sprite in mid flight is a bug and is something I saw only once the game was finished :D Thanks for playing!
Fun idea! Controlling multiple characters really makes it frantic and you feel like you're about to get overrun.
Maybe having enemies spawn at different rates randomly, or having different enemy types could add more variety because right now since every lane is identical you can just balance everything out and it's pretty simple.
Fun game!
Thank you for the feedback! I agree with your points, I wanted the enemies to spawn at different rates and to add different types, but I soon realized that I might not be able to finish in time, and I scrapped both ideas. If there will ever be a sequel, these two improvements are at the top of the list! Thanks for playing!
Congratulations on your first DragonRuby game! Stellar work. I can't wait to see what you do next.
cool concept :)
I found a bug: when one of the characters was touched, the game did not reset, I pressed enter and it continued where I was before, with some enemies more to the back, and one portal missing. Played the web version.
↑ ok, this happened cause I pressed enter and not escape.
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