That's a weird bug, never heard of that one or can think of what might have caused it; there's a "dirty fix" to the fact that the player's camera is turned to face an enemy on an encounter and the skulker encounter specifically is required to turn your camera so it might be related to that: Facing the wall after the fight is expected but you couldn't move at all? There was 0 feedback such as bumping into the wall or anything trying to move forwards?
The design around having the Skulker not be filled with parasites/effected by the vials was intentional but if you're expecting it to do something I probably messed up with the communication on its claws and what's going on (my intention was to have the enemy coat its claws intentionally vs being infested by them but I probably should have made that more clear especially since so many fights leading up to that clearly have you looking out for parasites = use the vial)
This is really good feedback thank you π
I'll either bug hunt your issue or try to make some sort of workaround to the whole "beat in one session" thing, worst case scenario I'll make some sort of secret input code you can input to force control back to the player that will break the game otherwise but should only be used if you're truly stuck. Thanks again! and sorry you had that experience I'll try to figure it out so it can't happen again π

