Thank you so much! Yes a lot of the functions of the game are bodge jobbed together using Dialogic lmao, It relies heavily on signals and Dialogic variables communicating with each-other and obviously I didn't mess with the default theme too much; there's a lot of background work for the logic of battles & items etc. but front facing it's obviously all Dialogic.
(and listen during play-testing I was super intimidated to fight Palindrome after testing a loss, he got in my head and I know literally everything he can do so yea spooky fella, truly haunted AI)
Thank you so much again this feedback is so helpful & complete 💜💜💜
(also yes Fear & Hunger is absolutely a big inspiration for this not going to hide it hehe)