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Thank you :-]

The assets are painted digitally but they're done at low resolution with a pixel brush - they were painted at the size they're represented in game instead of being downscaled (so it's kind of a weird 50/50 mix of pixel art and hand-drawn especially when the assets get small enough)

Aye a few people mention the slow movement and a few attacks (especially the sword & eel thing); I'm still a bit torn on if I should have changed it or not but at least in personal testing I managed to react if I was focusing on the top/bottom portion of the screen (I actually originally planned to have a little caution indicator pop-up before it came down but yea I didn't have time to implement that and thought it might just be okay as it is though I'm not super sure now obviously)

(+1)

Neat that's cool! I get it lol( I left out stuff cause I ran outta time too)