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I love the asthetic of the game, its so eerie but cool at the same time. The graphics look super cool too(are they hand drawn and then pixelated due to the game engine? Or pixel art from the start? I'm curious to find out, either way I think it looks super neat). Honestly my main only gripe would be just moving around is a bit too slow for my taste, and being a bit quicker would help speed up the pace a bit. And I suppose for the sword attacks or the attack that come from below to have an indicator that is a little easier to see when it comes to attack since you can't move fast its a bit hard to react to. But other than that I enjoyed the challenge, and it was very fun! I look forward to see what else you make :)

Thank you :-]

The assets are painted digitally but they're done at low resolution with a pixel brush - they were painted at the size they're represented in game instead of being downscaled (so it's kind of a weird 50/50 mix of pixel art and hand-drawn especially when the assets get small enough)

Aye a few people mention the slow movement and a few attacks (especially the sword & eel thing); I'm still a bit torn on if I should have changed it or not but at least in personal testing I managed to react if I was focusing on the top/bottom portion of the screen (I actually originally planned to have a little caution indicator pop-up before it came down but yea I didn't have time to implement that and thought it might just be okay as it is though I'm not super sure now obviously)

(+1)

Neat that's cool! I get it lol( I left out stuff cause I ran outta time too)