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(+2)

The artwork is lovely in this

Some of the background and foreground assets tend to kind of blend together due to them being so similar in value, I accidentally fell off of the stage on my first run because I didn't even notice the hole when I was backing away from one of the shadow enemies; I think the shadow enemy swipe also feels like it kind of lingers for a little too after the inital swipe & I barely ever felt a need to use my melee attack over the magic

I also spent the whole stage thinking that the barbed wire was some kind of hazard(?) due to it being introduced under platforms which kind of inferred you had to avoid it, so having to purposely jump into barbed wire to fight the boss was a mental leap of faith from that perspective

The boss messed me up at about 50% but I really didn't have the patience to get through the stage again; when I lost the first time I was quite near the boss and then I struggled to make the very first jump again for like 6 attempts 😵‍💫 (it's quite tight and it's hard to tell where the platform ends and begins I think)

I still had fun, and like I said I like the art quite a bit too. I think the game could have used a lot more tweaking based on feel/gameplay - a lot more playing the game and trying to feel out how good & accurate things feel etc.

The actual movement, attacks, and jump arcs actually feel quite good in a vacuum but I think the stage and enemy mechanics clashed quite a bit with some of it

Thank you so much for playing our game, we'll be sure to improve during other game jams.